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- // Copyright 2008 The RE2 Authors. All Rights Reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // A DFA (deterministic finite automaton)-based regular expression search.
- //
- // The DFA search has two main parts: the construction of the automaton,
- // which is represented by a graph of State structures, and the execution
- // of the automaton over a given input string.
- //
- // The basic idea is that the State graph is constructed so that the
- // execution can simply start with a state s, and then for each byte c in
- // the input string, execute "s = s->next[c]", checking at each point whether
- // the current s represents a matching state.
- //
- // The simple explanation just given does convey the essence of this code,
- // but it omits the details of how the State graph gets constructed as well
- // as some performance-driven optimizations to the execution of the automaton.
- // All these details are explained in the comments for the code following
- // the definition of class DFA.
- //
- // See http://swtch.com/~rsc/regexp/ for a very bare-bones equivalent.
- #include <stddef.h>
- #include <stdint.h>
- #include <stdio.h>
- #include <string.h>
- #include <algorithm>
- #include <atomic>
- #include <deque>
- #include <mutex>
- #include <new>
- #include <string>
- #include <unordered_map>
- #include <unordered_set>
- #include <utility>
- #include <vector>
- #include "util/logging.h"
- #include "util/mix.h"
- #include "util/mutex.h"
- #include "util/strutil.h"
- #include "re2/pod_array.h"
- #include "re2/prog.h"
- #include "re2/re2.h"
- #include "re2/sparse_set.h"
- #include "re2/stringpiece.h"
- // Silence "zero-sized array in struct/union" warning for DFA::State::next_.
- #ifdef _MSC_VER
- #pragma warning(disable: 4200)
- #endif
- namespace re2 {
- // Controls whether the DFA should bail out early if the NFA would be faster.
- static bool dfa_should_bail_when_slow = true;
- void Prog::TESTING_ONLY_set_dfa_should_bail_when_slow(bool b) {
- dfa_should_bail_when_slow = b;
- }
- // Changing this to true compiles in prints that trace execution of the DFA.
- // Generates a lot of output -- only useful for debugging.
- static const bool ExtraDebug = false;
- // A DFA implementation of a regular expression program.
- // Since this is entirely a forward declaration mandated by C++,
- // some of the comments here are better understood after reading
- // the comments in the sections that follow the DFA definition.
- class DFA {
- public:
- DFA(Prog* prog, Prog::MatchKind kind, int64_t max_mem);
- ~DFA();
- bool ok() const { return !init_failed_; }
- Prog::MatchKind kind() { return kind_; }
- // Searches for the regular expression in text, which is considered
- // as a subsection of context for the purposes of interpreting flags
- // like ^ and $ and \A and \z.
- // Returns whether a match was found.
- // If a match is found, sets *ep to the end point of the best match in text.
- // If "anchored", the match must begin at the start of text.
- // If "want_earliest_match", the match that ends first is used, not
- // necessarily the best one.
- // If "run_forward" is true, the DFA runs from text.begin() to text.end().
- // If it is false, the DFA runs from text.end() to text.begin(),
- // returning the leftmost end of the match instead of the rightmost one.
- // If the DFA cannot complete the search (for example, if it is out of
- // memory), it sets *failed and returns false.
- bool Search(const StringPiece& text, const StringPiece& context,
- bool anchored, bool want_earliest_match, bool run_forward,
- bool* failed, const char** ep, SparseSet* matches);
- // Builds out all states for the entire DFA.
- // If cb is not empty, it receives one callback per state built.
- // Returns the number of states built.
- // FOR TESTING OR EXPERIMENTAL PURPOSES ONLY.
- int BuildAllStates(const Prog::DFAStateCallback& cb);
- // Computes min and max for matching strings. Won't return strings
- // bigger than maxlen.
- bool PossibleMatchRange(std::string* min, std::string* max, int maxlen);
- // These data structures are logically private, but C++ makes it too
- // difficult to mark them as such.
- class RWLocker;
- class StateSaver;
- class Workq;
- // A single DFA state. The DFA is represented as a graph of these
- // States, linked by the next_ pointers. If in state s and reading
- // byte c, the next state should be s->next_[c].
- struct State {
- inline bool IsMatch() const { return (flag_ & kFlagMatch) != 0; }
- int* inst_; // Instruction pointers in the state.
- int ninst_; // # of inst_ pointers.
- uint32_t flag_; // Empty string bitfield flags in effect on the way
- // into this state, along with kFlagMatch if this
- // is a matching state.
- // Work around the bug affecting flexible array members in GCC 6.x (for x >= 1).
- // (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=70932)
- #if !defined(__clang__) && defined(__GNUC__) && __GNUC__ == 6 && __GNUC_MINOR__ >= 1
- std::atomic<State*> next_[0]; // Outgoing arrows from State,
- #else
- std::atomic<State*> next_[]; // Outgoing arrows from State,
- #endif
- // one per input byte class
- };
- enum {
- kByteEndText = 256, // imaginary byte at end of text
- kFlagEmptyMask = 0xFF, // State.flag_: bits holding kEmptyXXX flags
- kFlagMatch = 0x0100, // State.flag_: this is a matching state
- kFlagLastWord = 0x0200, // State.flag_: last byte was a word char
- kFlagNeedShift = 16, // needed kEmpty bits are or'ed in shifted left
- };
- struct StateHash {
- size_t operator()(const State* a) const {
- DCHECK(a != NULL);
- HashMix mix(a->flag_);
- for (int i = 0; i < a->ninst_; i++)
- mix.Mix(a->inst_[i]);
- mix.Mix(0);
- return mix.get();
- }
- };
- struct StateEqual {
- bool operator()(const State* a, const State* b) const {
- DCHECK(a != NULL);
- DCHECK(b != NULL);
- if (a == b)
- return true;
- if (a->flag_ != b->flag_)
- return false;
- if (a->ninst_ != b->ninst_)
- return false;
- for (int i = 0; i < a->ninst_; i++)
- if (a->inst_[i] != b->inst_[i])
- return false;
- return true;
- }
- };
- typedef std::unordered_set<State*, StateHash, StateEqual> StateSet;
- private:
- // Make it easier to swap in a scalable reader-writer mutex.
- using CacheMutex = Mutex;
- enum {
- // Indices into start_ for unanchored searches.
- // Add kStartAnchored for anchored searches.
- kStartBeginText = 0, // text at beginning of context
- kStartBeginLine = 2, // text at beginning of line
- kStartAfterWordChar = 4, // text follows a word character
- kStartAfterNonWordChar = 6, // text follows non-word character
- kMaxStart = 8,
- kStartAnchored = 1,
- };
- // Resets the DFA State cache, flushing all saved State* information.
- // Releases and reacquires cache_mutex_ via cache_lock, so any
- // State* existing before the call are not valid after the call.
- // Use a StateSaver to preserve important states across the call.
- // cache_mutex_.r <= L < mutex_
- // After: cache_mutex_.w <= L < mutex_
- void ResetCache(RWLocker* cache_lock);
- // Looks up and returns the State corresponding to a Workq.
- // L >= mutex_
- State* WorkqToCachedState(Workq* q, Workq* mq, uint32_t flag);
- // Looks up and returns a State matching the inst, ninst, and flag.
- // L >= mutex_
- State* CachedState(int* inst, int ninst, uint32_t flag);
- // Clear the cache entirely.
- // Must hold cache_mutex_.w or be in destructor.
- void ClearCache();
- // Converts a State into a Workq: the opposite of WorkqToCachedState.
- // L >= mutex_
- void StateToWorkq(State* s, Workq* q);
- // Runs a State on a given byte, returning the next state.
- State* RunStateOnByteUnlocked(State*, int); // cache_mutex_.r <= L < mutex_
- State* RunStateOnByte(State*, int); // L >= mutex_
- // Runs a Workq on a given byte followed by a set of empty-string flags,
- // producing a new Workq in nq. If a match instruction is encountered,
- // sets *ismatch to true.
- // L >= mutex_
- void RunWorkqOnByte(Workq* q, Workq* nq,
- int c, uint32_t flag, bool* ismatch);
- // Runs a Workq on a set of empty-string flags, producing a new Workq in nq.
- // L >= mutex_
- void RunWorkqOnEmptyString(Workq* q, Workq* nq, uint32_t flag);
- // Adds the instruction id to the Workq, following empty arrows
- // according to flag.
- // L >= mutex_
- void AddToQueue(Workq* q, int id, uint32_t flag);
- // For debugging, returns a text representation of State.
- static std::string DumpState(State* state);
- // For debugging, returns a text representation of a Workq.
- static std::string DumpWorkq(Workq* q);
- // Search parameters
- struct SearchParams {
- SearchParams(const StringPiece& text, const StringPiece& context,
- RWLocker* cache_lock)
- : text(text),
- context(context),
- anchored(false),
- can_prefix_accel(false),
- want_earliest_match(false),
- run_forward(false),
- start(NULL),
- cache_lock(cache_lock),
- failed(false),
- ep(NULL),
- matches(NULL) {}
- StringPiece text;
- StringPiece context;
- bool anchored;
- bool can_prefix_accel;
- bool want_earliest_match;
- bool run_forward;
- State* start;
- RWLocker* cache_lock;
- bool failed; // "out" parameter: whether search gave up
- const char* ep; // "out" parameter: end pointer for match
- SparseSet* matches;
- private:
- SearchParams(const SearchParams&) = delete;
- SearchParams& operator=(const SearchParams&) = delete;
- };
- // Before each search, the parameters to Search are analyzed by
- // AnalyzeSearch to determine the state in which to start.
- struct StartInfo {
- StartInfo() : start(NULL) {}
- std::atomic<State*> start;
- };
- // Fills in params->start and params->can_prefix_accel using
- // the other search parameters. Returns true on success,
- // false on failure.
- // cache_mutex_.r <= L < mutex_
- bool AnalyzeSearch(SearchParams* params);
- bool AnalyzeSearchHelper(SearchParams* params, StartInfo* info,
- uint32_t flags);
- // The generic search loop, inlined to create specialized versions.
- // cache_mutex_.r <= L < mutex_
- // Might unlock and relock cache_mutex_ via params->cache_lock.
- template <bool can_prefix_accel,
- bool want_earliest_match,
- bool run_forward>
- inline bool InlinedSearchLoop(SearchParams* params);
- // The specialized versions of InlinedSearchLoop. The three letters
- // at the ends of the name denote the true/false values used as the
- // last three parameters of InlinedSearchLoop.
- // cache_mutex_.r <= L < mutex_
- // Might unlock and relock cache_mutex_ via params->cache_lock.
- bool SearchFFF(SearchParams* params);
- bool SearchFFT(SearchParams* params);
- bool SearchFTF(SearchParams* params);
- bool SearchFTT(SearchParams* params);
- bool SearchTFF(SearchParams* params);
- bool SearchTFT(SearchParams* params);
- bool SearchTTF(SearchParams* params);
- bool SearchTTT(SearchParams* params);
- // The main search loop: calls an appropriate specialized version of
- // InlinedSearchLoop.
- // cache_mutex_.r <= L < mutex_
- // Might unlock and relock cache_mutex_ via params->cache_lock.
- bool FastSearchLoop(SearchParams* params);
- // Looks up bytes in bytemap_ but handles case c == kByteEndText too.
- int ByteMap(int c) {
- if (c == kByteEndText)
- return prog_->bytemap_range();
- return prog_->bytemap()[c];
- }
- // Constant after initialization.
- Prog* prog_; // The regular expression program to run.
- Prog::MatchKind kind_; // The kind of DFA.
- bool init_failed_; // initialization failed (out of memory)
- Mutex mutex_; // mutex_ >= cache_mutex_.r
- // Scratch areas, protected by mutex_.
- Workq* q0_; // Two pre-allocated work queues.
- Workq* q1_;
- PODArray<int> stack_; // Pre-allocated stack for AddToQueue
- // State* cache. Many threads use and add to the cache simultaneously,
- // holding cache_mutex_ for reading and mutex_ (above) when adding.
- // If the cache fills and needs to be discarded, the discarding is done
- // while holding cache_mutex_ for writing, to avoid interrupting other
- // readers. Any State* pointers are only valid while cache_mutex_
- // is held.
- CacheMutex cache_mutex_;
- int64_t mem_budget_; // Total memory budget for all States.
- int64_t state_budget_; // Amount of memory remaining for new States.
- StateSet state_cache_; // All States computed so far.
- StartInfo start_[kMaxStart];
- DFA(const DFA&) = delete;
- DFA& operator=(const DFA&) = delete;
- };
- // Shorthand for casting to uint8_t*.
- static inline const uint8_t* BytePtr(const void* v) {
- return reinterpret_cast<const uint8_t*>(v);
- }
- // Work queues
- // Marks separate thread groups of different priority
- // in the work queue when in leftmost-longest matching mode.
- #define Mark (-1)
- // Separates the match IDs from the instructions in inst_.
- // Used only for "many match" DFA states.
- #define MatchSep (-2)
- // Internally, the DFA uses a sparse array of
- // program instruction pointers as a work queue.
- // In leftmost longest mode, marks separate sections
- // of workq that started executing at different
- // locations in the string (earlier locations first).
- class DFA::Workq : public SparseSet {
- public:
- // Constructor: n is number of normal slots, maxmark number of mark slots.
- Workq(int n, int maxmark) :
- SparseSet(n+maxmark),
- n_(n),
- maxmark_(maxmark),
- nextmark_(n),
- last_was_mark_(true) {
- }
- bool is_mark(int i) { return i >= n_; }
- int maxmark() { return maxmark_; }
- void clear() {
- SparseSet::clear();
- nextmark_ = n_;
- }
- void mark() {
- if (last_was_mark_)
- return;
- last_was_mark_ = false;
- SparseSet::insert_new(nextmark_++);
- }
- int size() {
- return n_ + maxmark_;
- }
- void insert(int id) {
- if (contains(id))
- return;
- insert_new(id);
- }
- void insert_new(int id) {
- last_was_mark_ = false;
- SparseSet::insert_new(id);
- }
- private:
- int n_; // size excluding marks
- int maxmark_; // maximum number of marks
- int nextmark_; // id of next mark
- bool last_was_mark_; // last inserted was mark
- Workq(const Workq&) = delete;
- Workq& operator=(const Workq&) = delete;
- };
- DFA::DFA(Prog* prog, Prog::MatchKind kind, int64_t max_mem)
- : prog_(prog),
- kind_(kind),
- init_failed_(false),
- q0_(NULL),
- q1_(NULL),
- mem_budget_(max_mem) {
- if (ExtraDebug)
- fprintf(stderr, "\nkind %d\n%s\n", kind_, prog_->DumpUnanchored().c_str());
- int nmark = 0;
- if (kind_ == Prog::kLongestMatch)
- nmark = prog_->size();
- // See DFA::AddToQueue() for why this is so.
- int nstack = prog_->inst_count(kInstCapture) +
- prog_->inst_count(kInstEmptyWidth) +
- prog_->inst_count(kInstNop) +
- nmark + 1; // + 1 for start inst
- // Account for space needed for DFA, q0, q1, stack.
- mem_budget_ -= sizeof(DFA);
- mem_budget_ -= (prog_->size() + nmark) *
- (sizeof(int)+sizeof(int)) * 2; // q0, q1
- mem_budget_ -= nstack * sizeof(int); // stack
- if (mem_budget_ < 0) {
- init_failed_ = true;
- return;
- }
- state_budget_ = mem_budget_;
- // Make sure there is a reasonable amount of working room left.
- // At minimum, the search requires room for two states in order
- // to limp along, restarting frequently. We'll get better performance
- // if there is room for a larger number of states, say 20.
- // Note that a state stores list heads only, so we use the program
- // list count for the upper bound, not the program size.
- int nnext = prog_->bytemap_range() + 1; // + 1 for kByteEndText slot
- int64_t one_state = sizeof(State) + nnext*sizeof(std::atomic<State*>) +
- (prog_->list_count()+nmark)*sizeof(int);
- if (state_budget_ < 20*one_state) {
- init_failed_ = true;
- return;
- }
- q0_ = new Workq(prog_->size(), nmark);
- q1_ = new Workq(prog_->size(), nmark);
- stack_ = PODArray<int>(nstack);
- }
- DFA::~DFA() {
- delete q0_;
- delete q1_;
- ClearCache();
- }
- // In the DFA state graph, s->next[c] == NULL means that the
- // state has not yet been computed and needs to be. We need
- // a different special value to signal that s->next[c] is a
- // state that can never lead to a match (and thus the search
- // can be called off). Hence DeadState.
- #define DeadState reinterpret_cast<State*>(1)
- // Signals that the rest of the string matches no matter what it is.
- #define FullMatchState reinterpret_cast<State*>(2)
- #define SpecialStateMax FullMatchState
- // Debugging printouts
- // For debugging, returns a string representation of the work queue.
- std::string DFA::DumpWorkq(Workq* q) {
- std::string s;
- const char* sep = "";
- for (Workq::iterator it = q->begin(); it != q->end(); ++it) {
- if (q->is_mark(*it)) {
- s += "|";
- sep = "";
- } else {
- s += StringPrintf("%s%d", sep, *it);
- sep = ",";
- }
- }
- return s;
- }
- // For debugging, returns a string representation of the state.
- std::string DFA::DumpState(State* state) {
- if (state == NULL)
- return "_";
- if (state == DeadState)
- return "X";
- if (state == FullMatchState)
- return "*";
- std::string s;
- const char* sep = "";
- s += StringPrintf("(%p)", state);
- for (int i = 0; i < state->ninst_; i++) {
- if (state->inst_[i] == Mark) {
- s += "|";
- sep = "";
- } else if (state->inst_[i] == MatchSep) {
- s += "||";
- sep = "";
- } else {
- s += StringPrintf("%s%d", sep, state->inst_[i]);
- sep = ",";
- }
- }
- s += StringPrintf(" flag=%#x", state->flag_);
- return s;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // DFA state graph construction.
- //
- // The DFA state graph is a heavily-linked collection of State* structures.
- // The state_cache_ is a set of all the State structures ever allocated,
- // so that if the same state is reached by two different paths,
- // the same State structure can be used. This reduces allocation
- // requirements and also avoids duplication of effort across the two
- // identical states.
- //
- // A State is defined by an ordered list of instruction ids and a flag word.
- //
- // The choice of an ordered list of instructions differs from a typical
- // textbook DFA implementation, which would use an unordered set.
- // Textbook descriptions, however, only care about whether
- // the DFA matches, not where it matches in the text. To decide where the
- // DFA matches, we need to mimic the behavior of the dominant backtracking
- // implementations like PCRE, which try one possible regular expression
- // execution, then another, then another, stopping when one of them succeeds.
- // The DFA execution tries these many executions in parallel, representing
- // each by an instruction id. These pointers are ordered in the State.inst_
- // list in the same order that the executions would happen in a backtracking
- // search: if a match is found during execution of inst_[2], inst_[i] for i>=3
- // can be discarded.
- //
- // Textbooks also typically do not consider context-aware empty string operators
- // like ^ or $. These are handled by the flag word, which specifies the set
- // of empty-string operators that should be matched when executing at the
- // current text position. These flag bits are defined in prog.h.
- // The flag word also contains two DFA-specific bits: kFlagMatch if the state
- // is a matching state (one that reached a kInstMatch in the program)
- // and kFlagLastWord if the last processed byte was a word character, for the
- // implementation of \B and \b.
- //
- // The flag word also contains, shifted up 16 bits, the bits looked for by
- // any kInstEmptyWidth instructions in the state. These provide a useful
- // summary indicating when new flags might be useful.
- //
- // The permanent representation of a State's instruction ids is just an array,
- // but while a state is being analyzed, these instruction ids are represented
- // as a Workq, which is an array that allows iteration in insertion order.
- // NOTE(rsc): The choice of State construction determines whether the DFA
- // mimics backtracking implementations (so-called leftmost first matching) or
- // traditional DFA implementations (so-called leftmost longest matching as
- // prescribed by POSIX). This implementation chooses to mimic the
- // backtracking implementations, because we want to replace PCRE. To get
- // POSIX behavior, the states would need to be considered not as a simple
- // ordered list of instruction ids, but as a list of unordered sets of instruction
- // ids. A match by a state in one set would inhibit the running of sets
- // farther down the list but not other instruction ids in the same set. Each
- // set would correspond to matches beginning at a given point in the string.
- // This is implemented by separating different sets with Mark pointers.
- // Looks in the State cache for a State matching q, flag.
- // If one is found, returns it. If one is not found, allocates one,
- // inserts it in the cache, and returns it.
- // If mq is not null, MatchSep and the match IDs in mq will be appended
- // to the State.
- DFA::State* DFA::WorkqToCachedState(Workq* q, Workq* mq, uint32_t flag) {
- //mutex_.AssertHeld();
- // Construct array of instruction ids for the new state.
- // Only ByteRange, EmptyWidth, and Match instructions are useful to keep:
- // those are the only operators with any effect in
- // RunWorkqOnEmptyString or RunWorkqOnByte.
- PODArray<int> inst(q->size());
- int n = 0;
- uint32_t needflags = 0; // flags needed by kInstEmptyWidth instructions
- bool sawmatch = false; // whether queue contains guaranteed kInstMatch
- bool sawmark = false; // whether queue contains a Mark
- if (ExtraDebug)
- fprintf(stderr, "WorkqToCachedState %s [%#x]", DumpWorkq(q).c_str(), flag);
- for (Workq::iterator it = q->begin(); it != q->end(); ++it) {
- int id = *it;
- if (sawmatch && (kind_ == Prog::kFirstMatch || q->is_mark(id)))
- break;
- if (q->is_mark(id)) {
- if (n > 0 && inst[n-1] != Mark) {
- sawmark = true;
- inst[n++] = Mark;
- }
- continue;
- }
- Prog::Inst* ip = prog_->inst(id);
- switch (ip->opcode()) {
- case kInstAltMatch:
- // This state will continue to a match no matter what
- // the rest of the input is. If it is the highest priority match
- // being considered, return the special FullMatchState
- // to indicate that it's all matches from here out.
- if (kind_ != Prog::kManyMatch &&
- (kind_ != Prog::kFirstMatch ||
- (it == q->begin() && ip->greedy(prog_))) &&
- (kind_ != Prog::kLongestMatch || !sawmark) &&
- (flag & kFlagMatch)) {
- if (ExtraDebug)
- fprintf(stderr, " -> FullMatchState\n");
- return FullMatchState;
- }
- FALLTHROUGH_INTENDED;
- default:
- // Record iff id is the head of its list, which must
- // be the case if id-1 is the last of *its* list. :)
- if (prog_->inst(id-1)->last())
- inst[n++] = *it;
- if (ip->opcode() == kInstEmptyWidth)
- needflags |= ip->empty();
- if (ip->opcode() == kInstMatch && !prog_->anchor_end())
- sawmatch = true;
- break;
- }
- }
- DCHECK_LE(n, q->size());
- if (n > 0 && inst[n-1] == Mark)
- n--;
- // If there are no empty-width instructions waiting to execute,
- // then the extra flag bits will not be used, so there is no
- // point in saving them. (Discarding them reduces the number
- // of distinct states.)
- if (needflags == 0)
- flag &= kFlagMatch;
- // NOTE(rsc): The code above cannot do flag &= needflags,
- // because if the right flags were present to pass the current
- // kInstEmptyWidth instructions, new kInstEmptyWidth instructions
- // might be reached that in turn need different flags.
- // The only sure thing is that if there are no kInstEmptyWidth
- // instructions at all, no flags will be needed.
- // We could do the extra work to figure out the full set of
- // possibly needed flags by exploring past the kInstEmptyWidth
- // instructions, but the check above -- are any flags needed
- // at all? -- handles the most common case. More fine-grained
- // analysis can only be justified by measurements showing that
- // too many redundant states are being allocated.
- // If there are no Insts in the list, it's a dead state,
- // which is useful to signal with a special pointer so that
- // the execution loop can stop early. This is only okay
- // if the state is *not* a matching state.
- if (n == 0 && flag == 0) {
- if (ExtraDebug)
- fprintf(stderr, " -> DeadState\n");
- return DeadState;
- }
- // If we're in longest match mode, the state is a sequence of
- // unordered state sets separated by Marks. Sort each set
- // to canonicalize, to reduce the number of distinct sets stored.
- if (kind_ == Prog::kLongestMatch) {
- int* ip = inst.data();
- int* ep = ip + n;
- while (ip < ep) {
- int* markp = ip;
- while (markp < ep && *markp != Mark)
- markp++;
- std::sort(ip, markp);
- if (markp < ep)
- markp++;
- ip = markp;
- }
- }
- // If we're in many match mode, canonicalize for similar reasons:
- // we have an unordered set of states (i.e. we don't have Marks)
- // and sorting will reduce the number of distinct sets stored.
- if (kind_ == Prog::kManyMatch) {
- int* ip = inst.data();
- int* ep = ip + n;
- std::sort(ip, ep);
- }
- // Append MatchSep and the match IDs in mq if necessary.
- if (mq != NULL) {
- inst[n++] = MatchSep;
- for (Workq::iterator i = mq->begin(); i != mq->end(); ++i) {
- int id = *i;
- Prog::Inst* ip = prog_->inst(id);
- if (ip->opcode() == kInstMatch)
- inst[n++] = ip->match_id();
- }
- }
- // Save the needed empty-width flags in the top bits for use later.
- flag |= needflags << kFlagNeedShift;
- State* state = CachedState(inst.data(), n, flag);
- return state;
- }
- // Looks in the State cache for a State matching inst, ninst, flag.
- // If one is found, returns it. If one is not found, allocates one,
- // inserts it in the cache, and returns it.
- DFA::State* DFA::CachedState(int* inst, int ninst, uint32_t flag) {
- //mutex_.AssertHeld();
- // Look in the cache for a pre-existing state.
- // We have to initialise the struct like this because otherwise
- // MSVC will complain about the flexible array member. :(
- State state;
- state.inst_ = inst;
- state.ninst_ = ninst;
- state.flag_ = flag;
- StateSet::iterator it = state_cache_.find(&state);
- if (it != state_cache_.end()) {
- if (ExtraDebug)
- fprintf(stderr, " -cached-> %s\n", DumpState(*it).c_str());
- return *it;
- }
- // Must have enough memory for new state.
- // In addition to what we're going to allocate,
- // the state cache hash table seems to incur about 40 bytes per
- // State*, empirically.
- const int kStateCacheOverhead = 40;
- int nnext = prog_->bytemap_range() + 1; // + 1 for kByteEndText slot
- int mem = sizeof(State) + nnext*sizeof(std::atomic<State*>) +
- ninst*sizeof(int);
- if (mem_budget_ < mem + kStateCacheOverhead) {
- mem_budget_ = -1;
- return NULL;
- }
- mem_budget_ -= mem + kStateCacheOverhead;
- // Allocate new state along with room for next_ and inst_.
- char* space = std::allocator<char>().allocate(mem);
- State* s = new (space) State;
- (void) new (s->next_) std::atomic<State*>[nnext];
- // Work around a unfortunate bug in older versions of libstdc++.
- // (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=64658)
- for (int i = 0; i < nnext; i++)
- (void) new (s->next_ + i) std::atomic<State*>(NULL);
- s->inst_ = new (s->next_ + nnext) int[ninst];
- memmove(s->inst_, inst, ninst*sizeof s->inst_[0]);
- s->ninst_ = ninst;
- s->flag_ = flag;
- if (ExtraDebug)
- fprintf(stderr, " -> %s\n", DumpState(s).c_str());
- // Put state in cache and return it.
- state_cache_.insert(s);
- return s;
- }
- // Clear the cache. Must hold cache_mutex_.w or be in destructor.
- void DFA::ClearCache() {
- StateSet::iterator begin = state_cache_.begin();
- StateSet::iterator end = state_cache_.end();
- while (begin != end) {
- StateSet::iterator tmp = begin;
- ++begin;
- // Deallocate the blob of memory that we allocated in DFA::CachedState().
- // We recompute mem in order to benefit from sized delete where possible.
- int ninst = (*tmp)->ninst_;
- int nnext = prog_->bytemap_range() + 1; // + 1 for kByteEndText slot
- int mem = sizeof(State) + nnext*sizeof(std::atomic<State*>) +
- ninst*sizeof(int);
- std::allocator<char>().deallocate(reinterpret_cast<char*>(*tmp), mem);
- }
- state_cache_.clear();
- }
- // Copies insts in state s to the work queue q.
- void DFA::StateToWorkq(State* s, Workq* q) {
- q->clear();
- for (int i = 0; i < s->ninst_; i++) {
- if (s->inst_[i] == Mark) {
- q->mark();
- } else if (s->inst_[i] == MatchSep) {
- // Nothing after this is an instruction!
- break;
- } else {
- // Explore from the head of the list.
- AddToQueue(q, s->inst_[i], s->flag_ & kFlagEmptyMask);
- }
- }
- }
- // Adds ip to the work queue, following empty arrows according to flag.
- void DFA::AddToQueue(Workq* q, int id, uint32_t flag) {
- // Use stack_ to hold our stack of instructions yet to process.
- // It was preallocated as follows:
- // one entry per Capture;
- // one entry per EmptyWidth; and
- // one entry per Nop.
- // This reflects the maximum number of stack pushes that each can
- // perform. (Each instruction can be processed at most once.)
- // When using marks, we also added nmark == prog_->size().
- // (Otherwise, nmark == 0.)
- int* stk = stack_.data();
- int nstk = 0;
- stk[nstk++] = id;
- while (nstk > 0) {
- DCHECK_LE(nstk, stack_.size());
- id = stk[--nstk];
- Loop:
- if (id == Mark) {
- q->mark();
- continue;
- }
- if (id == 0)
- continue;
- // If ip is already on the queue, nothing to do.
- // Otherwise add it. We don't actually keep all the
- // ones that get added, but adding all of them here
- // increases the likelihood of q->contains(id),
- // reducing the amount of duplicated work.
- if (q->contains(id))
- continue;
- q->insert_new(id);
- // Process instruction.
- Prog::Inst* ip = prog_->inst(id);
- switch (ip->opcode()) {
- default:
- LOG(DFATAL) << "unhandled opcode: " << ip->opcode();
- break;
- case kInstByteRange: // just save these on the queue
- case kInstMatch:
- if (ip->last())
- break;
- id = id+1;
- goto Loop;
- case kInstCapture: // DFA treats captures as no-ops.
- case kInstNop:
- if (!ip->last())
- stk[nstk++] = id+1;
- // If this instruction is the [00-FF]* loop at the beginning of
- // a leftmost-longest unanchored search, separate with a Mark so
- // that future threads (which will start farther to the right in
- // the input string) are lower priority than current threads.
- if (ip->opcode() == kInstNop && q->maxmark() > 0 &&
- id == prog_->start_unanchored() && id != prog_->start())
- stk[nstk++] = Mark;
- id = ip->out();
- goto Loop;
- case kInstAltMatch:
- DCHECK(!ip->last());
- id = id+1;
- goto Loop;
- case kInstEmptyWidth:
- if (!ip->last())
- stk[nstk++] = id+1;
- // Continue on if we have all the right flag bits.
- if (ip->empty() & ~flag)
- break;
- id = ip->out();
- goto Loop;
- }
- }
- }
- // Running of work queues. In the work queue, order matters:
- // the queue is sorted in priority order. If instruction i comes before j,
- // then the instructions that i produces during the run must come before
- // the ones that j produces. In order to keep this invariant, all the
- // work queue runners have to take an old queue to process and then
- // also a new queue to fill in. It's not acceptable to add to the end of
- // an existing queue, because new instructions will not end up in the
- // correct position.
- // Runs the work queue, processing the empty strings indicated by flag.
- // For example, flag == kEmptyBeginLine|kEmptyEndLine means to match
- // both ^ and $. It is important that callers pass all flags at once:
- // processing both ^ and $ is not the same as first processing only ^
- // and then processing only $. Doing the two-step sequence won't match
- // ^$^$^$ but processing ^ and $ simultaneously will (and is the behavior
- // exhibited by existing implementations).
- void DFA::RunWorkqOnEmptyString(Workq* oldq, Workq* newq, uint32_t flag) {
- newq->clear();
- for (Workq::iterator i = oldq->begin(); i != oldq->end(); ++i) {
- if (oldq->is_mark(*i))
- AddToQueue(newq, Mark, flag);
- else
- AddToQueue(newq, *i, flag);
- }
- }
- // Runs the work queue, processing the single byte c followed by any empty
- // strings indicated by flag. For example, c == 'a' and flag == kEmptyEndLine,
- // means to match c$. Sets the bool *ismatch to true if the end of the
- // regular expression program has been reached (the regexp has matched).
- void DFA::RunWorkqOnByte(Workq* oldq, Workq* newq,
- int c, uint32_t flag, bool* ismatch) {
- //mutex_.AssertHeld();
- newq->clear();
- for (Workq::iterator i = oldq->begin(); i != oldq->end(); ++i) {
- if (oldq->is_mark(*i)) {
- if (*ismatch)
- return;
- newq->mark();
- continue;
- }
- int id = *i;
- Prog::Inst* ip = prog_->inst(id);
- switch (ip->opcode()) {
- default:
- LOG(DFATAL) << "unhandled opcode: " << ip->opcode();
- break;
- case kInstFail: // never succeeds
- case kInstCapture: // already followed
- case kInstNop: // already followed
- case kInstAltMatch: // already followed
- case kInstEmptyWidth: // already followed
- break;
- case kInstByteRange: // can follow if c is in range
- if (!ip->Matches(c))
- break;
- AddToQueue(newq, ip->out(), flag);
- if (ip->hint() != 0) {
- // We have a hint, but we must cancel out the
- // increment that will occur after the break.
- i += ip->hint() - 1;
- } else {
- // We have no hint, so we must find the end
- // of the current list and then skip to it.
- Prog::Inst* ip0 = ip;
- while (!ip->last())
- ++ip;
- i += ip - ip0;
- }
- break;
- case kInstMatch:
- if (prog_->anchor_end() && c != kByteEndText &&
- kind_ != Prog::kManyMatch)
- break;
- *ismatch = true;
- if (kind_ == Prog::kFirstMatch) {
- // Can stop processing work queue since we found a match.
- return;
- }
- break;
- }
- }
- if (ExtraDebug)
- fprintf(stderr, "%s on %d[%#x] -> %s [%d]\n",
- DumpWorkq(oldq).c_str(), c, flag, DumpWorkq(newq).c_str(), *ismatch);
- }
- // Processes input byte c in state, returning new state.
- // Caller does not hold mutex.
- DFA::State* DFA::RunStateOnByteUnlocked(State* state, int c) {
- // Keep only one RunStateOnByte going
- // even if the DFA is being run by multiple threads.
- MutexLock l(&mutex_);
- return RunStateOnByte(state, c);
- }
- // Processes input byte c in state, returning new state.
- DFA::State* DFA::RunStateOnByte(State* state, int c) {
- //mutex_.AssertHeld();
- if (state <= SpecialStateMax) {
- if (state == FullMatchState) {
- // It is convenient for routines like PossibleMatchRange
- // if we implement RunStateOnByte for FullMatchState:
- // once you get into this state you never get out,
- // so it's pretty easy.
- return FullMatchState;
- }
- if (state == DeadState) {
- LOG(DFATAL) << "DeadState in RunStateOnByte";
- return NULL;
- }
- if (state == NULL) {
- LOG(DFATAL) << "NULL state in RunStateOnByte";
- return NULL;
- }
- LOG(DFATAL) << "Unexpected special state in RunStateOnByte";
- return NULL;
- }
- // If someone else already computed this, return it.
- State* ns = state->next_[ByteMap(c)].load(std::memory_order_relaxed);
- if (ns != NULL)
- return ns;
- // Convert state into Workq.
- StateToWorkq(state, q0_);
- // Flags marking the kinds of empty-width things (^ $ etc)
- // around this byte. Before the byte we have the flags recorded
- // in the State structure itself. After the byte we have
- // nothing yet (but that will change: read on).
- uint32_t needflag = state->flag_ >> kFlagNeedShift;
- uint32_t beforeflag = state->flag_ & kFlagEmptyMask;
- uint32_t oldbeforeflag = beforeflag;
- uint32_t afterflag = 0;
- if (c == '\n') {
- // Insert implicit $ and ^ around \n
- beforeflag |= kEmptyEndLine;
- afterflag |= kEmptyBeginLine;
- }
- if (c == kByteEndText) {
- // Insert implicit $ and \z before the fake "end text" byte.
- beforeflag |= kEmptyEndLine | kEmptyEndText;
- }
- // The state flag kFlagLastWord says whether the last
- // byte processed was a word character. Use that info to
- // insert empty-width (non-)word boundaries.
- bool islastword = (state->flag_ & kFlagLastWord) != 0;
- bool isword = c != kByteEndText && Prog::IsWordChar(static_cast<uint8_t>(c));
- if (isword == islastword)
- beforeflag |= kEmptyNonWordBoundary;
- else
- beforeflag |= kEmptyWordBoundary;
- // Okay, finally ready to run.
- // Only useful to rerun on empty string if there are new, useful flags.
- if (beforeflag & ~oldbeforeflag & needflag) {
- RunWorkqOnEmptyString(q0_, q1_, beforeflag);
- using std::swap;
- swap(q0_, q1_);
- }
- bool ismatch = false;
- RunWorkqOnByte(q0_, q1_, c, afterflag, &ismatch);
- using std::swap;
- swap(q0_, q1_);
- // Save afterflag along with ismatch and isword in new state.
- uint32_t flag = afterflag;
- if (ismatch)
- flag |= kFlagMatch;
- if (isword)
- flag |= kFlagLastWord;
- if (ismatch && kind_ == Prog::kManyMatch)
- ns = WorkqToCachedState(q0_, q1_, flag);
- else
- ns = WorkqToCachedState(q0_, NULL, flag);
- // Flush ns before linking to it.
- // Write barrier before updating state->next_ so that the
- // main search loop can proceed without any locking, for speed.
- // (Otherwise it would need one mutex operation per input byte.)
- state->next_[ByteMap(c)].store(ns, std::memory_order_release);
- return ns;
- }
- //////////////////////////////////////////////////////////////////////
- // DFA cache reset.
- // Reader-writer lock helper.
- //
- // The DFA uses a reader-writer mutex to protect the state graph itself.
- // Traversing the state graph requires holding the mutex for reading,
- // and discarding the state graph and starting over requires holding the
- // lock for writing. If a search needs to expand the graph but is out
- // of memory, it will need to drop its read lock and then acquire the
- // write lock. Since it cannot then atomically downgrade from write lock
- // to read lock, it runs the rest of the search holding the write lock.
- // (This probably helps avoid repeated contention, but really the decision
- // is forced by the Mutex interface.) It's a bit complicated to keep
- // track of whether the lock is held for reading or writing and thread
- // that through the search, so instead we encapsulate it in the RWLocker
- // and pass that around.
- class DFA::RWLocker {
- public:
- explicit RWLocker(CacheMutex* mu);
- ~RWLocker();
- // If the lock is only held for reading right now,
- // drop the read lock and re-acquire for writing.
- // Subsequent calls to LockForWriting are no-ops.
- // Notice that the lock is *released* temporarily.
- void LockForWriting();
- private:
- CacheMutex* mu_;
- bool writing_;
- RWLocker(const RWLocker&) = delete;
- RWLocker& operator=(const RWLocker&) = delete;
- };
- DFA::RWLocker::RWLocker(CacheMutex* mu) : mu_(mu), writing_(false) {
- mu_->ReaderLock();
- }
- // This function is marked as NO_THREAD_SAFETY_ANALYSIS because
- // the annotations don't support lock upgrade.
- void DFA::RWLocker::LockForWriting() NO_THREAD_SAFETY_ANALYSIS {
- if (!writing_) {
- mu_->ReaderUnlock();
- mu_->WriterLock();
- writing_ = true;
- }
- }
- DFA::RWLocker::~RWLocker() {
- if (!writing_)
- mu_->ReaderUnlock();
- else
- mu_->WriterUnlock();
- }
- // When the DFA's State cache fills, we discard all the states in the
- // cache and start over. Many threads can be using and adding to the
- // cache at the same time, so we synchronize using the cache_mutex_
- // to keep from stepping on other threads. Specifically, all the
- // threads using the current cache hold cache_mutex_ for reading.
- // When a thread decides to flush the cache, it drops cache_mutex_
- // and then re-acquires it for writing. That ensures there are no
- // other threads accessing the cache anymore. The rest of the search
- // runs holding cache_mutex_ for writing, avoiding any contention
- // with or cache pollution caused by other threads.
- void DFA::ResetCache(RWLocker* cache_lock) {
- // Re-acquire the cache_mutex_ for writing (exclusive use).
- cache_lock->LockForWriting();
- hooks::GetDFAStateCacheResetHook()({
- state_budget_,
- state_cache_.size(),
- });
- // Clear the cache, reset the memory budget.
- for (int i = 0; i < kMaxStart; i++)
- start_[i].start.store(NULL, std::memory_order_relaxed);
- ClearCache();
- mem_budget_ = state_budget_;
- }
- // Typically, a couple States do need to be preserved across a cache
- // reset, like the State at the current point in the search.
- // The StateSaver class helps keep States across cache resets.
- // It makes a copy of the state's guts outside the cache (before the reset)
- // and then can be asked, after the reset, to recreate the State
- // in the new cache. For example, in a DFA method ("this" is a DFA):
- //
- // StateSaver saver(this, s);
- // ResetCache(cache_lock);
- // s = saver.Restore();
- //
- // The saver should always have room in the cache to re-create the state,
- // because resetting the cache locks out all other threads, and the cache
- // is known to have room for at least a couple states (otherwise the DFA
- // constructor fails).
- class DFA::StateSaver {
- public:
- explicit StateSaver(DFA* dfa, State* state);
- ~StateSaver();
- // Recreates and returns a state equivalent to the
- // original state passed to the constructor.
- // Returns NULL if the cache has filled, but
- // since the DFA guarantees to have room in the cache
- // for a couple states, should never return NULL
- // if used right after ResetCache.
- State* Restore();
- private:
- DFA* dfa_; // the DFA to use
- int* inst_; // saved info from State
- int ninst_;
- uint32_t flag_;
- bool is_special_; // whether original state was special
- State* special_; // if is_special_, the original state
- StateSaver(const StateSaver&) = delete;
- StateSaver& operator=(const StateSaver&) = delete;
- };
- DFA::StateSaver::StateSaver(DFA* dfa, State* state) {
- dfa_ = dfa;
- if (state <= SpecialStateMax) {
- inst_ = NULL;
- ninst_ = 0;
- flag_ = 0;
- is_special_ = true;
- special_ = state;
- return;
- }
- is_special_ = false;
- special_ = NULL;
- flag_ = state->flag_;
- ninst_ = state->ninst_;
- inst_ = new int[ninst_];
- memmove(inst_, state->inst_, ninst_*sizeof inst_[0]);
- }
- DFA::StateSaver::~StateSaver() {
- if (!is_special_)
- delete[] inst_;
- }
- DFA::State* DFA::StateSaver::Restore() {
- if (is_special_)
- return special_;
- MutexLock l(&dfa_->mutex_);
- State* s = dfa_->CachedState(inst_, ninst_, flag_);
- if (s == NULL)
- LOG(DFATAL) << "StateSaver failed to restore state.";
- return s;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // DFA execution.
- //
- // The basic search loop is easy: start in a state s and then for each
- // byte c in the input, s = s->next[c].
- //
- // This simple description omits a few efficiency-driven complications.
- //
- // First, the State graph is constructed incrementally: it is possible
- // that s->next[c] is null, indicating that that state has not been
- // fully explored. In this case, RunStateOnByte must be invoked to
- // determine the next state, which is cached in s->next[c] to save
- // future effort. An alternative reason for s->next[c] to be null is
- // that the DFA has reached a so-called "dead state", in which any match
- // is no longer possible. In this case RunStateOnByte will return NULL
- // and the processing of the string can stop early.
- //
- // Second, a 256-element pointer array for s->next_ makes each State
- // quite large (2kB on 64-bit machines). Instead, dfa->bytemap_[]
- // maps from bytes to "byte classes" and then next_ only needs to have
- // as many pointers as there are byte classes. A byte class is simply a
- // range of bytes that the regexp never distinguishes between.
- // A regexp looking for a[abc] would have four byte ranges -- 0 to 'a'-1,
- // 'a', 'b' to 'c', and 'c' to 0xFF. The bytemap slows us a little bit
- // but in exchange we typically cut the size of a State (and thus our
- // memory footprint) by about 5-10x. The comments still refer to
- // s->next[c] for simplicity, but code should refer to s->next_[bytemap_[c]].
- //
- // Third, it is common for a DFA for an unanchored match to begin in a
- // state in which only one particular byte value can take the DFA to a
- // different state. That is, s->next[c] != s for only one c. In this
- // situation, the DFA can do better than executing the simple loop.
- // Instead, it can call memchr to search very quickly for the byte c.
- // Whether the start state has this property is determined during a
- // pre-compilation pass and the "can_prefix_accel" argument is set.
- //
- // Fourth, the desired behavior is to search for the leftmost-best match
- // (approximately, the same one that Perl would find), which is not
- // necessarily the match ending earliest in the string. Each time a
- // match is found, it must be noted, but the DFA must continue on in
- // hope of finding a higher-priority match. In some cases, the caller only
- // cares whether there is any match at all, not which one is found.
- // The "want_earliest_match" flag causes the search to stop at the first
- // match found.
- //
- // Fifth, one algorithm that uses the DFA needs it to run over the
- // input string backward, beginning at the end and ending at the beginning.
- // Passing false for the "run_forward" flag causes the DFA to run backward.
- //
- // The checks for these last three cases, which in a naive implementation
- // would be performed once per input byte, slow the general loop enough
- // to merit specialized versions of the search loop for each of the
- // eight possible settings of the three booleans. Rather than write
- // eight different functions, we write one general implementation and then
- // inline it to create the specialized ones.
- //
- // Note that matches are delayed by one byte, to make it easier to
- // accomodate match conditions depending on the next input byte (like $ and \b).
- // When s->next[c]->IsMatch(), it means that there is a match ending just
- // *before* byte c.
- // The generic search loop. Searches text for a match, returning
- // the pointer to the end of the chosen match, or NULL if no match.
- // The bools are equal to the same-named variables in params, but
- // making them function arguments lets the inliner specialize
- // this function to each combination (see two paragraphs above).
- template <bool can_prefix_accel,
- bool want_earliest_match,
- bool run_forward>
- inline bool DFA::InlinedSearchLoop(SearchParams* params) {
- State* start = params->start;
- const uint8_t* bp = BytePtr(params->text.data()); // start of text
- const uint8_t* p = bp; // text scanning point
- const uint8_t* ep = BytePtr(params->text.data() +
- params->text.size()); // end of text
- const uint8_t* resetp = NULL; // p at last cache reset
- if (!run_forward) {
- using std::swap;
- swap(p, ep);
- }
- const uint8_t* bytemap = prog_->bytemap();
- const uint8_t* lastmatch = NULL; // most recent matching position in text
- bool matched = false;
- State* s = start;
- if (ExtraDebug)
- fprintf(stderr, "@stx: %s\n", DumpState(s).c_str());
- if (s->IsMatch()) {
- matched = true;
- lastmatch = p;
- if (ExtraDebug)
- fprintf(stderr, "match @stx! [%s]\n", DumpState(s).c_str());
- if (params->matches != NULL && kind_ == Prog::kManyMatch) {
- for (int i = s->ninst_ - 1; i >= 0; i--) {
- int id = s->inst_[i];
- if (id == MatchSep)
- break;
- params->matches->insert(id);
- }
- }
- if (want_earliest_match) {
- params->ep = reinterpret_cast<const char*>(lastmatch);
- return true;
- }
- }
- while (p != ep) {
- if (ExtraDebug)
- fprintf(stderr, "@%td: %s\n", p - bp, DumpState(s).c_str());
- if (can_prefix_accel && s == start) {
- // In start state, only way out is to find the prefix,
- // so we use prefix accel (e.g. memchr) to skip ahead.
- // If not found, we can skip to the end of the string.
- p = BytePtr(prog_->PrefixAccel(p, ep - p));
- if (p == NULL) {
- p = ep;
- break;
- }
- }
- int c;
- if (run_forward)
- c = *p++;
- else
- c = *--p;
- // Note that multiple threads might be consulting
- // s->next_[bytemap[c]] simultaneously.
- // RunStateOnByte takes care of the appropriate locking,
- // including a memory barrier so that the unlocked access
- // (sometimes known as "double-checked locking") is safe.
- // The alternative would be either one DFA per thread
- // or one mutex operation per input byte.
- //
- // ns == DeadState means the state is known to be dead
- // (no more matches are possible).
- // ns == NULL means the state has not yet been computed
- // (need to call RunStateOnByteUnlocked).
- // RunStateOnByte returns ns == NULL if it is out of memory.
- // ns == FullMatchState means the rest of the string matches.
- //
- // Okay to use bytemap[] not ByteMap() here, because
- // c is known to be an actual byte and not kByteEndText.
- State* ns = s->next_[bytemap[c]].load(std::memory_order_acquire);
- if (ns == NULL) {
- ns = RunStateOnByteUnlocked(s, c);
- if (ns == NULL) {
- // After we reset the cache, we hold cache_mutex exclusively,
- // so if resetp != NULL, it means we filled the DFA state
- // cache with this search alone (without any other threads).
- // Benchmarks show that doing a state computation on every
- // byte runs at about 0.2 MB/s, while the NFA (nfa.cc) can do the
- // same at about 2 MB/s. Unless we're processing an average
- // of 10 bytes per state computation, fail so that RE2 can
- // fall back to the NFA. However, RE2::Set cannot fall back,
- // so we just have to keep on keeping on in that case.
- if (dfa_should_bail_when_slow && resetp != NULL &&
- static_cast<size_t>(p - resetp) < 10*state_cache_.size() &&
- kind_ != Prog::kManyMatch) {
- params->failed = true;
- return false;
- }
- resetp = p;
- // Prepare to save start and s across the reset.
- StateSaver save_start(this, start);
- StateSaver save_s(this, s);
- // Discard all the States in the cache.
- ResetCache(params->cache_lock);
- // Restore start and s so we can continue.
- if ((start = save_start.Restore()) == NULL ||
- (s = save_s.Restore()) == NULL) {
- // Restore already did LOG(DFATAL).
- params->failed = true;
- return false;
- }
- ns = RunStateOnByteUnlocked(s, c);
- if (ns == NULL) {
- LOG(DFATAL) << "RunStateOnByteUnlocked failed after ResetCache";
- params->failed = true;
- return false;
- }
- }
- }
- if (ns <= SpecialStateMax) {
- if (ns == DeadState) {
- params->ep = reinterpret_cast<const char*>(lastmatch);
- return matched;
- }
- // FullMatchState
- params->ep = reinterpret_cast<const char*>(ep);
- return true;
- }
- s = ns;
- if (s->IsMatch()) {
- matched = true;
- // The DFA notices the match one byte late,
- // so adjust p before using it in the match.
- if (run_forward)
- lastmatch = p - 1;
- else
- lastmatch = p + 1;
- if (ExtraDebug)
- fprintf(stderr, "match @%td! [%s]\n", lastmatch - bp, DumpState(s).c_str());
- if (params->matches != NULL && kind_ == Prog::kManyMatch) {
- for (int i = s->ninst_ - 1; i >= 0; i--) {
- int id = s->inst_[i];
- if (id == MatchSep)
- break;
- params->matches->insert(id);
- }
- }
- if (want_earliest_match) {
- params->ep = reinterpret_cast<const char*>(lastmatch);
- return true;
- }
- }
- }
- // Process one more byte to see if it triggers a match.
- // (Remember, matches are delayed one byte.)
- if (ExtraDebug)
- fprintf(stderr, "@etx: %s\n", DumpState(s).c_str());
- int lastbyte;
- if (run_forward) {
- if (params->text.end() == params->context.end())
- lastbyte = kByteEndText;
- else
- lastbyte = params->text.end()[0] & 0xFF;
- } else {
- if (params->text.begin() == params->context.begin())
- lastbyte = kByteEndText;
- else
- lastbyte = params->text.begin()[-1] & 0xFF;
- }
- State* ns = s->next_[ByteMap(lastbyte)].load(std::memory_order_acquire);
- if (ns == NULL) {
- ns = RunStateOnByteUnlocked(s, lastbyte);
- if (ns == NULL) {
- StateSaver save_s(this, s);
- ResetCache(params->cache_lock);
- if ((s = save_s.Restore()) == NULL) {
- params->failed = true;
- return false;
- }
- ns = RunStateOnByteUnlocked(s, lastbyte);
- if (ns == NULL) {
- LOG(DFATAL) << "RunStateOnByteUnlocked failed after Reset";
- params->failed = true;
- return false;
- }
- }
- }
- if (ns <= SpecialStateMax) {
- if (ns == DeadState) {
- params->ep = reinterpret_cast<const char*>(lastmatch);
- return matched;
- }
- // FullMatchState
- params->ep = reinterpret_cast<const char*>(ep);
- return true;
- }
- s = ns;
- if (s->IsMatch()) {
- matched = true;
- lastmatch = p;
- if (ExtraDebug)
- fprintf(stderr, "match @etx! [%s]\n", DumpState(s).c_str());
- if (params->matches != NULL && kind_ == Prog::kManyMatch) {
- for (int i = s->ninst_ - 1; i >= 0; i--) {
- int id = s->inst_[i];
- if (id == MatchSep)
- break;
- params->matches->insert(id);
- }
- }
- }
- params->ep = reinterpret_cast<const char*>(lastmatch);
- return matched;
- }
- // Inline specializations of the general loop.
- bool DFA::SearchFFF(SearchParams* params) {
- return InlinedSearchLoop<false, false, false>(params);
- }
- bool DFA::SearchFFT(SearchParams* params) {
- return InlinedSearchLoop<false, false, true>(params);
- }
- bool DFA::SearchFTF(SearchParams* params) {
- return InlinedSearchLoop<false, true, false>(params);
- }
- bool DFA::SearchFTT(SearchParams* params) {
- return InlinedSearchLoop<false, true, true>(params);
- }
- bool DFA::SearchTFF(SearchParams* params) {
- return InlinedSearchLoop<true, false, false>(params);
- }
- bool DFA::SearchTFT(SearchParams* params) {
- return InlinedSearchLoop<true, false, true>(params);
- }
- bool DFA::SearchTTF(SearchParams* params) {
- return InlinedSearchLoop<true, true, false>(params);
- }
- bool DFA::SearchTTT(SearchParams* params) {
- return InlinedSearchLoop<true, true, true>(params);
- }
- // For performance, calls the appropriate specialized version
- // of InlinedSearchLoop.
- bool DFA::FastSearchLoop(SearchParams* params) {
- // Because the methods are private, the Searches array
- // cannot be declared at top level.
- static bool (DFA::*Searches[])(SearchParams*) = {
- &DFA::SearchFFF,
- &DFA::SearchFFT,
- &DFA::SearchFTF,
- &DFA::SearchFTT,
- &DFA::SearchTFF,
- &DFA::SearchTFT,
- &DFA::SearchTTF,
- &DFA::SearchTTT,
- };
- int index = 4 * params->can_prefix_accel +
- 2 * params->want_earliest_match +
- 1 * params->run_forward;
- return (this->*Searches[index])(params);
- }
- // The discussion of DFA execution above ignored the question of how
- // to determine the initial state for the search loop. There are two
- // factors that influence the choice of start state.
- //
- // The first factor is whether the search is anchored or not.
- // The regexp program (Prog*) itself has
- // two different entry points: one for anchored searches and one for
- // unanchored searches. (The unanchored version starts with a leading ".*?"
- // and then jumps to the anchored one.)
- //
- // The second factor is where text appears in the larger context, which
- // determines which empty-string operators can be matched at the beginning
- // of execution. If text is at the very beginning of context, \A and ^ match.
- // Otherwise if text is at the beginning of a line, then ^ matches.
- // Otherwise it matters whether the character before text is a word character
- // or a non-word character.
- //
- // The two cases (unanchored vs not) and four cases (empty-string flags)
- // combine to make the eight cases recorded in the DFA's begin_text_[2],
- // begin_line_[2], after_wordchar_[2], and after_nonwordchar_[2] cached
- // StartInfos. The start state for each is filled in the first time it
- // is used for an actual search.
- // Examines text, context, and anchored to determine the right start
- // state for the DFA search loop. Fills in params and returns true on success.
- // Returns false on failure.
- bool DFA::AnalyzeSearch(SearchParams* params) {
- const StringPiece& text = params->text;
- const StringPiece& context = params->context;
- // Sanity check: make sure that text lies within context.
- if (text.begin() < context.begin() || text.end() > context.end()) {
- LOG(DFATAL) << "context does not contain text";
- params->start = DeadState;
- return true;
- }
- // Determine correct search type.
- int start;
- uint32_t flags;
- if (params->run_forward) {
- if (text.begin() == context.begin()) {
- start = kStartBeginText;
- flags = kEmptyBeginText|kEmptyBeginLine;
- } else if (text.begin()[-1] == '\n') {
- start = kStartBeginLine;
- flags = kEmptyBeginLine;
- } else if (Prog::IsWordChar(text.begin()[-1] & 0xFF)) {
- start = kStartAfterWordChar;
- flags = kFlagLastWord;
- } else {
- start = kStartAfterNonWordChar;
- flags = 0;
- }
- } else {
- if (text.end() == context.end()) {
- start = kStartBeginText;
- flags = kEmptyBeginText|kEmptyBeginLine;
- } else if (text.end()[0] == '\n') {
- start = kStartBeginLine;
- flags = kEmptyBeginLine;
- } else if (Prog::IsWordChar(text.end()[0] & 0xFF)) {
- start = kStartAfterWordChar;
- flags = kFlagLastWord;
- } else {
- start = kStartAfterNonWordChar;
- flags = 0;
- }
- }
- if (params->anchored)
- start |= kStartAnchored;
- StartInfo* info = &start_[start];
- // Try once without cache_lock for writing.
- // Try again after resetting the cache
- // (ResetCache will relock cache_lock for writing).
- if (!AnalyzeSearchHelper(params, info, flags)) {
- ResetCache(params->cache_lock);
- if (!AnalyzeSearchHelper(params, info, flags)) {
- LOG(DFATAL) << "Failed to analyze start state.";
- params->failed = true;
- return false;
- }
- }
- params->start = info->start.load(std::memory_order_acquire);
- // Even if we could prefix accel, we cannot do so when anchored and,
- // less obviously, we cannot do so when we are going to need flags.
- // This trick works only when there is a single byte that leads to a
- // different state!
- if (prog_->can_prefix_accel() &&
- !params->anchored &&
- params->start > SpecialStateMax &&
- params->start->flag_ >> kFlagNeedShift == 0)
- params->can_prefix_accel = true;
- if (ExtraDebug)
- fprintf(stderr, "anchored=%d fwd=%d flags=%#x state=%s can_prefix_accel=%d\n",
- params->anchored, params->run_forward, flags,
- DumpState(params->start).c_str(), params->can_prefix_accel);
- return true;
- }
- // Fills in info if needed. Returns true on success, false on failure.
- bool DFA::AnalyzeSearchHelper(SearchParams* params, StartInfo* info,
- uint32_t flags) {
- // Quick check.
- State* start = info->start.load(std::memory_order_acquire);
- if (start != NULL)
- return true;
- MutexLock l(&mutex_);
- start = info->start.load(std::memory_order_relaxed);
- if (start != NULL)
- return true;
- q0_->clear();
- AddToQueue(q0_,
- params->anchored ? prog_->start() : prog_->start_unanchored(),
- flags);
- start = WorkqToCachedState(q0_, NULL, flags);
- if (start == NULL)
- return false;
- // Synchronize with "quick check" above.
- info->start.store(start, std::memory_order_release);
- return true;
- }
- // The actual DFA search: calls AnalyzeSearch and then FastSearchLoop.
- bool DFA::Search(const StringPiece& text,
- const StringPiece& context,
- bool anchored,
- bool want_earliest_match,
- bool run_forward,
- bool* failed,
- const char** epp,
- SparseSet* matches) {
- *epp = NULL;
- if (!ok()) {
- *failed = true;
- return false;
- }
- *failed = false;
- if (ExtraDebug) {
- fprintf(stderr, "\nprogram:\n%s\n", prog_->DumpUnanchored().c_str());
- fprintf(stderr, "text %s anchored=%d earliest=%d fwd=%d kind %d\n",
- std::string(text).c_str(), anchored, want_earliest_match, run_forward, kind_);
- }
- RWLocker l(&cache_mutex_);
- SearchParams params(text, context, &l);
- params.anchored = anchored;
- params.want_earliest_match = want_earliest_match;
- params.run_forward = run_forward;
- params.matches = matches;
- if (!AnalyzeSearch(¶ms)) {
- *failed = true;
- return false;
- }
- if (params.start == DeadState)
- return false;
- if (params.start == FullMatchState) {
- if (run_forward == want_earliest_match)
- *epp = text.data();
- else
- *epp = text.data() + text.size();
- return true;
- }
- if (ExtraDebug)
- fprintf(stderr, "start %s\n", DumpState(params.start).c_str());
- bool ret = FastSearchLoop(¶ms);
- if (params.failed) {
- *failed = true;
- return false;
- }
- *epp = params.ep;
- return ret;
- }
- DFA* Prog::GetDFA(MatchKind kind) {
- // For a forward DFA, half the memory goes to each DFA.
- // However, if it is a "many match" DFA, then there is
- // no counterpart with which the memory must be shared.
- //
- // For a reverse DFA, all the memory goes to the
- // "longest match" DFA, because RE2 never does reverse
- // "first match" searches.
- if (kind == kFirstMatch) {
- std::call_once(dfa_first_once_, [](Prog* prog) {
- prog->dfa_first_ = new DFA(prog, kFirstMatch, prog->dfa_mem_ / 2);
- }, this);
- return dfa_first_;
- } else if (kind == kManyMatch) {
- std::call_once(dfa_first_once_, [](Prog* prog) {
- prog->dfa_first_ = new DFA(prog, kManyMatch, prog->dfa_mem_);
- }, this);
- return dfa_first_;
- } else {
- std::call_once(dfa_longest_once_, [](Prog* prog) {
- if (!prog->reversed_)
- prog->dfa_longest_ = new DFA(prog, kLongestMatch, prog->dfa_mem_ / 2);
- else
- prog->dfa_longest_ = new DFA(prog, kLongestMatch, prog->dfa_mem_);
- }, this);
- return dfa_longest_;
- }
- }
- void Prog::DeleteDFA(DFA* dfa) {
- delete dfa;
- }
- // Executes the regexp program to search in text,
- // which itself is inside the larger context. (As a convenience,
- // passing a NULL context is equivalent to passing text.)
- // Returns true if a match is found, false if not.
- // If a match is found, fills in match0->end() to point at the end of the match
- // and sets match0->begin() to text.begin(), since the DFA can't track
- // where the match actually began.
- //
- // This is the only external interface (class DFA only exists in this file).
- //
- bool Prog::SearchDFA(const StringPiece& text, const StringPiece& const_context,
- Anchor anchor, MatchKind kind, StringPiece* match0,
- bool* failed, SparseSet* matches) {
- *failed = false;
- StringPiece context = const_context;
- if (context.data() == NULL)
- context = text;
- bool caret = anchor_start();
- bool dollar = anchor_end();
- if (reversed_) {
- using std::swap;
- swap(caret, dollar);
- }
- if (caret && context.begin() != text.begin())
- return false;
- if (dollar && context.end() != text.end())
- return false;
- // Handle full match by running an anchored longest match
- // and then checking if it covers all of text.
- bool anchored = anchor == kAnchored || anchor_start() || kind == kFullMatch;
- bool endmatch = false;
- if (kind == kManyMatch) {
- // This is split out in order to avoid clobbering kind.
- } else if (kind == kFullMatch || anchor_end()) {
- endmatch = true;
- kind = kLongestMatch;
- }
- // If the caller doesn't care where the match is (just whether one exists),
- // then we can stop at the very first match we find, the so-called
- // "earliest match".
- bool want_earliest_match = false;
- if (kind == kManyMatch) {
- // This is split out in order to avoid clobbering kind.
- if (matches == NULL) {
- want_earliest_match = true;
- }
- } else if (match0 == NULL && !endmatch) {
- want_earliest_match = true;
- kind = kLongestMatch;
- }
- DFA* dfa = GetDFA(kind);
- const char* ep;
- bool matched = dfa->Search(text, context, anchored,
- want_earliest_match, !reversed_,
- failed, &ep, matches);
- if (*failed) {
- hooks::GetDFASearchFailureHook()({
- // Nothing yet...
- });
- return false;
- }
- if (!matched)
- return false;
- if (endmatch && ep != (reversed_ ? text.data() : text.data() + text.size()))
- return false;
- // If caller cares, record the boundary of the match.
- // We only know where it ends, so use the boundary of text
- // as the beginning.
- if (match0) {
- if (reversed_)
- *match0 =
- StringPiece(ep, static_cast<size_t>(text.data() + text.size() - ep));
- else
- *match0 =
- StringPiece(text.data(), static_cast<size_t>(ep - text.data()));
- }
- return true;
- }
- // Build out all states in DFA. Returns number of states.
- int DFA::BuildAllStates(const Prog::DFAStateCallback& cb) {
- if (!ok())
- return 0;
- // Pick out start state for unanchored search
- // at beginning of text.
- RWLocker l(&cache_mutex_);
- SearchParams params(StringPiece(), StringPiece(), &l);
- params.anchored = false;
- if (!AnalyzeSearch(¶ms) ||
- params.start == NULL ||
- params.start == DeadState)
- return 0;
- // Add start state to work queue.
- // Note that any State* that we handle here must point into the cache,
- // so we can simply depend on pointer-as-a-number hashing and equality.
- std::unordered_map<State*, int> m;
- std::deque<State*> q;
- m.emplace(params.start, static_cast<int>(m.size()));
- q.push_back(params.start);
- // Compute the input bytes needed to cover all of the next pointers.
- int nnext = prog_->bytemap_range() + 1; // + 1 for kByteEndText slot
- std::vector<int> input(nnext);
- for (int c = 0; c < 256; c++) {
- int b = prog_->bytemap()[c];
- while (c < 256-1 && prog_->bytemap()[c+1] == b)
- c++;
- input[b] = c;
- }
- input[prog_->bytemap_range()] = kByteEndText;
- // Scratch space for the output.
- std::vector<int> output(nnext);
- // Flood to expand every state.
- bool oom = false;
- while (!q.empty()) {
- State* s = q.front();
- q.pop_front();
- for (int c : input) {
- State* ns = RunStateOnByteUnlocked(s, c);
- if (ns == NULL) {
- oom = true;
- break;
- }
- if (ns == DeadState) {
- output[ByteMap(c)] = -1;
- continue;
- }
- if (m.find(ns) == m.end()) {
- m.emplace(ns, static_cast<int>(m.size()));
- q.push_back(ns);
- }
- output[ByteMap(c)] = m[ns];
- }
- if (cb)
- cb(oom ? NULL : output.data(),
- s == FullMatchState || s->IsMatch());
- if (oom)
- break;
- }
- return static_cast<int>(m.size());
- }
- // Build out all states in DFA for kind. Returns number of states.
- int Prog::BuildEntireDFA(MatchKind kind, const DFAStateCallback& cb) {
- return GetDFA(kind)->BuildAllStates(cb);
- }
- // Computes min and max for matching string.
- // Won't return strings bigger than maxlen.
- bool DFA::PossibleMatchRange(std::string* min, std::string* max, int maxlen) {
- if (!ok())
- return false;
- // NOTE: if future users of PossibleMatchRange want more precision when
- // presented with infinitely repeated elements, consider making this a
- // parameter to PossibleMatchRange.
- static int kMaxEltRepetitions = 0;
- // Keep track of the number of times we've visited states previously. We only
- // revisit a given state if it's part of a repeated group, so if the value
- // portion of the map tuple exceeds kMaxEltRepetitions we bail out and set
- // |*max| to |PrefixSuccessor(*max)|.
- //
- // Also note that previously_visited_states[UnseenStatePtr] will, in the STL
- // tradition, implicitly insert a '0' value at first use. We take advantage
- // of that property below.
- std::unordered_map<State*, int> previously_visited_states;
- // Pick out start state for anchored search at beginning of text.
- RWLocker l(&cache_mutex_);
- SearchParams params(StringPiece(), StringPiece(), &l);
- params.anchored = true;
- if (!AnalyzeSearch(¶ms))
- return false;
- if (params.start == DeadState) { // No matching strings
- *min = "";
- *max = "";
- return true;
- }
- if (params.start == FullMatchState) // Every string matches: no max
- return false;
- // The DFA is essentially a big graph rooted at params.start,
- // and paths in the graph correspond to accepted strings.
- // Each node in the graph has potentially 256+1 arrows
- // coming out, one for each byte plus the magic end of
- // text character kByteEndText.
- // To find the smallest possible prefix of an accepted
- // string, we just walk the graph preferring to follow
- // arrows with the lowest bytes possible. To find the
- // largest possible prefix, we follow the largest bytes
- // possible.
- // The test for whether there is an arrow from s on byte j is
- // ns = RunStateOnByteUnlocked(s, j);
- // if (ns == NULL)
- // return false;
- // if (ns != DeadState && ns->ninst > 0)
- // The RunStateOnByteUnlocked call asks the DFA to build out the graph.
- // It returns NULL only if the DFA has run out of memory,
- // in which case we can't be sure of anything.
- // The second check sees whether there was graph built
- // and whether it is interesting graph. Nodes might have
- // ns->ninst == 0 if they exist only to represent the fact
- // that a match was found on the previous byte.
- // Build minimum prefix.
- State* s = params.start;
- min->clear();
- MutexLock lock(&mutex_);
- for (int i = 0; i < maxlen; i++) {
- if (previously_visited_states[s] > kMaxEltRepetitions)
- break;
- previously_visited_states[s]++;
- // Stop if min is a match.
- State* ns = RunStateOnByte(s, kByteEndText);
- if (ns == NULL) // DFA out of memory
- return false;
- if (ns != DeadState && (ns == FullMatchState || ns->IsMatch()))
- break;
- // Try to extend the string with low bytes.
- bool extended = false;
- for (int j = 0; j < 256; j++) {
- ns = RunStateOnByte(s, j);
- if (ns == NULL) // DFA out of memory
- return false;
- if (ns == FullMatchState ||
- (ns > SpecialStateMax && ns->ninst_ > 0)) {
- extended = true;
- min->append(1, static_cast<char>(j));
- s = ns;
- break;
- }
- }
- if (!extended)
- break;
- }
- // Build maximum prefix.
- previously_visited_states.clear();
- s = params.start;
- max->clear();
- for (int i = 0; i < maxlen; i++) {
- if (previously_visited_states[s] > kMaxEltRepetitions)
- break;
- previously_visited_states[s] += 1;
- // Try to extend the string with high bytes.
- bool extended = false;
- for (int j = 255; j >= 0; j--) {
- State* ns = RunStateOnByte(s, j);
- if (ns == NULL)
- return false;
- if (ns == FullMatchState ||
- (ns > SpecialStateMax && ns->ninst_ > 0)) {
- extended = true;
- max->append(1, static_cast<char>(j));
- s = ns;
- break;
- }
- }
- if (!extended) {
- // Done, no need for PrefixSuccessor.
- return true;
- }
- }
- // Stopped while still adding to *max - round aaaaaaaaaa... to aaaa...b
- PrefixSuccessor(max);
- // If there are no bytes left, we have no way to say "there is no maximum
- // string". We could make the interface more complicated and be able to
- // return "there is no maximum but here is a minimum", but that seems like
- // overkill -- the most common no-max case is all possible strings, so not
- // telling the caller that the empty string is the minimum match isn't a
- // great loss.
- if (max->empty())
- return false;
- return true;
- }
- // PossibleMatchRange for a Prog.
- bool Prog::PossibleMatchRange(std::string* min, std::string* max, int maxlen) {
- // Have to use dfa_longest_ to get all strings for full matches.
- // For example, (a|aa) never matches aa in first-match mode.
- return GetDFA(kLongestMatch)->PossibleMatchRange(min, max, maxlen);
- }
- } // namespace re2
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