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- // Copyright 2008 The RE2 Authors. All Rights Reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // Tested by search_test.cc, exhaustive_test.cc, tester.cc
- // Prog::SearchBitState is a regular expression search with submatch
- // tracking for small regular expressions and texts. Similarly to
- // testing/backtrack.cc, it allocates a bitmap with (count of
- // lists) * (length of text) bits to make sure it never explores the
- // same (instruction list, character position) multiple times. This
- // limits the search to run in time linear in the length of the text.
- //
- // Unlike testing/backtrack.cc, SearchBitState is not recursive
- // on the text.
- //
- // SearchBitState is a fast replacement for the NFA code on small
- // regexps and texts when SearchOnePass cannot be used.
- #include <stddef.h>
- #include <stdint.h>
- #include <string.h>
- #include <limits>
- #include <utility>
- #include "util/logging.h"
- #include "re2/pod_array.h"
- #include "re2/prog.h"
- #include "re2/regexp.h"
- namespace re2 {
- struct Job {
- int id;
- int rle; // run length encoding
- const char* p;
- };
- class BitState {
- public:
- explicit BitState(Prog* prog);
- // The usual Search prototype.
- // Can only call Search once per BitState.
- bool Search(const StringPiece& text, const StringPiece& context,
- bool anchored, bool longest,
- StringPiece* submatch, int nsubmatch);
- private:
- inline bool ShouldVisit(int id, const char* p);
- void Push(int id, const char* p);
- void GrowStack();
- bool TrySearch(int id, const char* p);
- // Search parameters
- Prog* prog_; // program being run
- StringPiece text_; // text being searched
- StringPiece context_; // greater context of text being searched
- bool anchored_; // whether search is anchored at text.begin()
- bool longest_; // whether search wants leftmost-longest match
- bool endmatch_; // whether match must end at text.end()
- StringPiece* submatch_; // submatches to fill in
- int nsubmatch_; // # of submatches to fill in
- // Search state
- static constexpr int kVisitedBits = 64;
- PODArray<uint64_t> visited_; // bitmap: (list ID, char*) pairs visited
- PODArray<const char*> cap_; // capture registers
- PODArray<Job> job_; // stack of text positions to explore
- int njob_; // stack size
- BitState(const BitState&) = delete;
- BitState& operator=(const BitState&) = delete;
- };
- BitState::BitState(Prog* prog)
- : prog_(prog),
- anchored_(false),
- longest_(false),
- endmatch_(false),
- submatch_(NULL),
- nsubmatch_(0),
- njob_(0) {
- }
- // Given id, which *must* be a list head, we can look up its list ID.
- // Then the question is: Should the search visit the (list ID, p) pair?
- // If so, remember that it was visited so that the next time,
- // we don't repeat the visit.
- bool BitState::ShouldVisit(int id, const char* p) {
- int n = prog_->list_heads()[id] * static_cast<int>(text_.size()+1) +
- static_cast<int>(p-text_.data());
- if (visited_[n/kVisitedBits] & (uint64_t{1} << (n & (kVisitedBits-1))))
- return false;
- visited_[n/kVisitedBits] |= uint64_t{1} << (n & (kVisitedBits-1));
- return true;
- }
- // Grow the stack.
- void BitState::GrowStack() {
- PODArray<Job> tmp(2*job_.size());
- memmove(tmp.data(), job_.data(), njob_*sizeof job_[0]);
- job_ = std::move(tmp);
- }
- // Push (id, p) onto the stack, growing it if necessary.
- void BitState::Push(int id, const char* p) {
- if (njob_ >= job_.size()) {
- GrowStack();
- if (njob_ >= job_.size()) {
- LOG(DFATAL) << "GrowStack() failed: "
- << "njob_ = " << njob_ << ", "
- << "job_.size() = " << job_.size();
- return;
- }
- }
- // If id < 0, it's undoing a Capture,
- // so we mustn't interfere with that.
- if (id >= 0 && njob_ > 0) {
- Job* top = &job_[njob_-1];
- if (id == top->id &&
- p == top->p + top->rle + 1 &&
- top->rle < std::numeric_limits<int>::max()) {
- ++top->rle;
- return;
- }
- }
- Job* top = &job_[njob_++];
- top->id = id;
- top->rle = 0;
- top->p = p;
- }
- // Try a search from instruction id0 in state p0.
- // Return whether it succeeded.
- bool BitState::TrySearch(int id0, const char* p0) {
- bool matched = false;
- const char* end = text_.data() + text_.size();
- njob_ = 0;
- // Push() no longer checks ShouldVisit(),
- // so we must perform the check ourselves.
- if (ShouldVisit(id0, p0))
- Push(id0, p0);
- while (njob_ > 0) {
- // Pop job off stack.
- --njob_;
- int id = job_[njob_].id;
- int& rle = job_[njob_].rle;
- const char* p = job_[njob_].p;
- if (id < 0) {
- // Undo the Capture.
- cap_[prog_->inst(-id)->cap()] = p;
- continue;
- }
- if (rle > 0) {
- p += rle;
- // Revivify job on stack.
- --rle;
- ++njob_;
- }
- Loop:
- // Visit id, p.
- Prog::Inst* ip = prog_->inst(id);
- switch (ip->opcode()) {
- default:
- LOG(DFATAL) << "Unexpected opcode: " << ip->opcode();
- return false;
- case kInstFail:
- break;
- case kInstAltMatch:
- if (ip->greedy(prog_)) {
- // out1 is the Match instruction.
- id = ip->out1();
- p = end;
- goto Loop;
- }
- if (longest_) {
- // ip must be non-greedy...
- // out is the Match instruction.
- id = ip->out();
- p = end;
- goto Loop;
- }
- goto Next;
- case kInstByteRange: {
- int c = -1;
- if (p < end)
- c = *p & 0xFF;
- if (!ip->Matches(c))
- goto Next;
- if (ip->hint() != 0)
- Push(id+ip->hint(), p); // try the next when we're done
- id = ip->out();
- p++;
- goto CheckAndLoop;
- }
- case kInstCapture:
- if (!ip->last())
- Push(id+1, p); // try the next when we're done
- if (0 <= ip->cap() && ip->cap() < cap_.size()) {
- // Capture p to register, but save old value first.
- Push(-id, cap_[ip->cap()]); // undo when we're done
- cap_[ip->cap()] = p;
- }
- id = ip->out();
- goto CheckAndLoop;
- case kInstEmptyWidth:
- if (ip->empty() & ~Prog::EmptyFlags(context_, p))
- goto Next;
- if (!ip->last())
- Push(id+1, p); // try the next when we're done
- id = ip->out();
- goto CheckAndLoop;
- case kInstNop:
- if (!ip->last())
- Push(id+1, p); // try the next when we're done
- id = ip->out();
- CheckAndLoop:
- // Sanity check: id is the head of its list, which must
- // be the case if id-1 is the last of *its* list. :)
- DCHECK(id == 0 || prog_->inst(id-1)->last());
- if (ShouldVisit(id, p))
- goto Loop;
- break;
- case kInstMatch: {
- if (endmatch_ && p != end)
- goto Next;
- // We found a match. If the caller doesn't care
- // where the match is, no point going further.
- if (nsubmatch_ == 0)
- return true;
- // Record best match so far.
- // Only need to check end point, because this entire
- // call is only considering one start position.
- matched = true;
- cap_[1] = p;
- if (submatch_[0].data() == NULL ||
- (longest_ && p > submatch_[0].data() + submatch_[0].size())) {
- for (int i = 0; i < nsubmatch_; i++)
- submatch_[i] =
- StringPiece(cap_[2 * i],
- static_cast<size_t>(cap_[2 * i + 1] - cap_[2 * i]));
- }
- // If going for first match, we're done.
- if (!longest_)
- return true;
- // If we used the entire text, no longer match is possible.
- if (p == end)
- return true;
- // Otherwise, continue on in hope of a longer match.
- // Note the absence of the ShouldVisit() check here
- // due to execution remaining in the same list.
- Next:
- if (!ip->last()) {
- id++;
- goto Loop;
- }
- break;
- }
- }
- }
- return matched;
- }
- // Search text (within context) for prog_.
- bool BitState::Search(const StringPiece& text, const StringPiece& context,
- bool anchored, bool longest,
- StringPiece* submatch, int nsubmatch) {
- // Search parameters.
- text_ = text;
- context_ = context;
- if (context_.data() == NULL)
- context_ = text;
- if (prog_->anchor_start() && context_.begin() != text.begin())
- return false;
- if (prog_->anchor_end() && context_.end() != text.end())
- return false;
- anchored_ = anchored || prog_->anchor_start();
- longest_ = longest || prog_->anchor_end();
- endmatch_ = prog_->anchor_end();
- submatch_ = submatch;
- nsubmatch_ = nsubmatch;
- for (int i = 0; i < nsubmatch_; i++)
- submatch_[i] = StringPiece();
- // Allocate scratch space.
- int nvisited = prog_->list_count() * static_cast<int>(text.size()+1);
- nvisited = (nvisited + kVisitedBits-1) / kVisitedBits;
- visited_ = PODArray<uint64_t>(nvisited);
- memset(visited_.data(), 0, nvisited*sizeof visited_[0]);
- int ncap = 2*nsubmatch;
- if (ncap < 2)
- ncap = 2;
- cap_ = PODArray<const char*>(ncap);
- memset(cap_.data(), 0, ncap*sizeof cap_[0]);
- // When sizeof(Job) == 16, we start with a nice round 1KiB. :)
- job_ = PODArray<Job>(64);
- // Anchored search must start at text.begin().
- if (anchored_) {
- cap_[0] = text.data();
- return TrySearch(prog_->start(), text.data());
- }
- // Unanchored search, starting from each possible text position.
- // Notice that we have to try the empty string at the end of
- // the text, so the loop condition is p <= text.end(), not p < text.end().
- // This looks like it's quadratic in the size of the text,
- // but we are not clearing visited_ between calls to TrySearch,
- // so no work is duplicated and it ends up still being linear.
- const char* etext = text.data() + text.size();
- for (const char* p = text.data(); p <= etext; p++) {
- // Try to use prefix accel (e.g. memchr) to skip ahead.
- if (p < etext && prog_->can_prefix_accel()) {
- p = reinterpret_cast<const char*>(prog_->PrefixAccel(p, etext - p));
- if (p == NULL)
- p = etext;
- }
- cap_[0] = p;
- if (TrySearch(prog_->start(), p)) // Match must be leftmost; done.
- return true;
- // Avoid invoking undefined behavior (arithmetic on a null pointer)
- // by simply not continuing the loop.
- if (p == NULL)
- break;
- }
- return false;
- }
- // Bit-state search.
- bool Prog::SearchBitState(const StringPiece& text,
- const StringPiece& context,
- Anchor anchor,
- MatchKind kind,
- StringPiece* match,
- int nmatch) {
- // If full match, we ask for an anchored longest match
- // and then check that match[0] == text.
- // So make sure match[0] exists.
- StringPiece sp0;
- if (kind == kFullMatch) {
- anchor = kAnchored;
- if (nmatch < 1) {
- match = &sp0;
- nmatch = 1;
- }
- }
- // Run the search.
- BitState b(this);
- bool anchored = anchor == kAnchored;
- bool longest = kind != kFirstMatch;
- if (!b.Search(text, context, anchored, longest, match, nmatch))
- return false;
- if (kind == kFullMatch && match[0].end() != text.end())
- return false;
- return true;
- }
- } // namespace re2
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