| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765 | <?php/** * @link http://www.yiiframework.com/ * @copyright Copyright (c) 2008 Yii Software LLC * @license http://www.yiiframework.com/license/ */namespace yii\base;use Yii;use yii\helpers\StringHelper;/** * Component is the base class that implements the *property*, *event* and *behavior* features. * * Component provides the *event* and *behavior* features, in addition to the *property* feature which is implemented in * its parent class [[\yii\base\BaseObject|BaseObject]]. * * Event is a way to "inject" custom code into existing code at certain places. For example, a comment object can trigger * an "add" event when the user adds a comment. We can write custom code and attach it to this event so that when the event * is triggered (i.e. comment will be added), our custom code will be executed. * * An event is identified by a name that should be unique within the class it is defined at. Event names are *case-sensitive*. * * One or multiple PHP callbacks, called *event handlers*, can be attached to an event. You can call [[trigger()]] to * raise an event. When an event is raised, the event handlers will be invoked automatically in the order they were * attached. * * To attach an event handler to an event, call [[on()]]: * * ```php * $post->on('update', function ($event) { *     // send email notification * }); * ``` * * In the above, an anonymous function is attached to the "update" event of the post. You may attach * the following types of event handlers: * * - anonymous function: `function ($event) { ... }` * - object method: `[$object, 'handleAdd']` * - static class method: `['Page', 'handleAdd']` * - global function: `'handleAdd'` * * The signature of an event handler should be like the following: * * ```php * function foo($event) * ``` * * where `$event` is an [[Event]] object which includes parameters associated with the event. * * You can also attach a handler to an event when configuring a component with a configuration array. * The syntax is like the following: * * ```php * [ *     'on add' => function ($event) { ... } * ] * ``` * * where `on add` stands for attaching an event to the `add` event. * * Sometimes, you may want to associate extra data with an event handler when you attach it to an event * and then access it when the handler is invoked. You may do so by * * ```php * $post->on('update', function ($event) { *     // the data can be accessed via $event->data * }, $data); * ``` * * A behavior is an instance of [[Behavior]] or its child class. A component can be attached with one or multiple * behaviors. When a behavior is attached to a component, its public properties and methods can be accessed via the * component directly, as if the component owns those properties and methods. * * To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. Behaviors * declared in [[behaviors()]] are automatically attached to the corresponding component. * * One can also attach a behavior to a component when configuring it with a configuration array. The syntax is like the * following: * * ```php * [ *     'as tree' => [ *         'class' => 'Tree', *     ], * ] * ``` * * where `as tree` stands for attaching a behavior named `tree`, and the array will be passed to [[\Yii::createObject()]] * to create the behavior object. * * For more details and usage information on Component, see the [guide article on components](guide:concept-components). * * @property Behavior[] $behaviors List of behaviors attached to this component. This property is read-only. * * @author Qiang Xue <qiang.xue@gmail.com> * @since 2.0 */class Component extends BaseObject{    /**     * @var array the attached event handlers (event name => handlers)     */    private $_events = [];    /**     * @var array the event handlers attached for wildcard patterns (event name wildcard => handlers)     * @since 2.0.14     */    private $_eventWildcards = [];    /**     * @var Behavior[]|null the attached behaviors (behavior name => behavior). This is `null` when not initialized.     */    private $_behaviors;    /**     * Returns the value of a component property.     *     * This method will check in the following order and act accordingly:     *     *  - a property defined by a getter: return the getter result     *  - a property of a behavior: return the behavior property value     *     * Do not call this method directly as it is a PHP magic method that     * will be implicitly called when executing `$value = $component->property;`.     * @param string $name the property name     * @return mixed the property value or the value of a behavior's property     * @throws UnknownPropertyException if the property is not defined     * @throws InvalidCallException if the property is write-only.     * @see __set()     */    public function __get($name)    {        $getter = 'get' . $name;        if (method_exists($this, $getter)) {            // read property, e.g. getName()            return $this->$getter();        }        // behavior property        $this->ensureBehaviors();        foreach ($this->_behaviors as $behavior) {            if ($behavior->canGetProperty($name)) {                return $behavior->$name;            }        }        if (method_exists($this, 'set' . $name)) {            throw new InvalidCallException('Getting write-only property: ' . get_class($this) . '::' . $name);        }        throw new UnknownPropertyException('Getting unknown property: ' . get_class($this) . '::' . $name);    }    /**     * Sets the value of a component property.     *     * This method will check in the following order and act accordingly:     *     *  - a property defined by a setter: set the property value     *  - an event in the format of "on xyz": attach the handler to the event "xyz"     *  - a behavior in the format of "as xyz": attach the behavior named as "xyz"     *  - a property of a behavior: set the behavior property value     *     * Do not call this method directly as it is a PHP magic method that     * will be implicitly called when executing `$component->property = $value;`.     * @param string $name the property name or the event name     * @param mixed $value the property value     * @throws UnknownPropertyException if the property is not defined     * @throws InvalidCallException if the property is read-only.     * @see __get()     */    public function __set($name, $value)    {        $setter = 'set' . $name;        if (method_exists($this, $setter)) {            // set property            $this->$setter($value);            return;        } elseif (strncmp($name, 'on ', 3) === 0) {            // on event: attach event handler            $this->on(trim(substr($name, 3)), $value);            return;        } elseif (strncmp($name, 'as ', 3) === 0) {            // as behavior: attach behavior            $name = trim(substr($name, 3));            $this->attachBehavior($name, $value instanceof Behavior ? $value : Yii::createObject($value));            return;        }        // behavior property        $this->ensureBehaviors();        foreach ($this->_behaviors as $behavior) {            if ($behavior->canSetProperty($name)) {                $behavior->$name = $value;                return;            }        }        if (method_exists($this, 'get' . $name)) {            throw new InvalidCallException('Setting read-only property: ' . get_class($this) . '::' . $name);        }        throw new UnknownPropertyException('Setting unknown property: ' . get_class($this) . '::' . $name);    }    /**     * Checks if a property is set, i.e. defined and not null.     *     * This method will check in the following order and act accordingly:     *     *  - a property defined by a setter: return whether the property is set     *  - a property of a behavior: return whether the property is set     *  - return `false` for non existing properties     *     * Do not call this method directly as it is a PHP magic method that     * will be implicitly called when executing `isset($component->property)`.     * @param string $name the property name or the event name     * @return bool whether the named property is set     * @see https://secure.php.net/manual/en/function.isset.php     */    public function __isset($name)    {        $getter = 'get' . $name;        if (method_exists($this, $getter)) {            return $this->$getter() !== null;        }        // behavior property        $this->ensureBehaviors();        foreach ($this->_behaviors as $behavior) {            if ($behavior->canGetProperty($name)) {                return $behavior->$name !== null;            }        }        return false;    }    /**     * Sets a component property to be null.     *     * This method will check in the following order and act accordingly:     *     *  - a property defined by a setter: set the property value to be null     *  - a property of a behavior: set the property value to be null     *     * Do not call this method directly as it is a PHP magic method that     * will be implicitly called when executing `unset($component->property)`.     * @param string $name the property name     * @throws InvalidCallException if the property is read only.     * @see https://secure.php.net/manual/en/function.unset.php     */    public function __unset($name)    {        $setter = 'set' . $name;        if (method_exists($this, $setter)) {            $this->$setter(null);            return;        }        // behavior property        $this->ensureBehaviors();        foreach ($this->_behaviors as $behavior) {            if ($behavior->canSetProperty($name)) {                $behavior->$name = null;                return;            }        }        throw new InvalidCallException('Unsetting an unknown or read-only property: ' . get_class($this) . '::' . $name);    }    /**     * Calls the named method which is not a class method.     *     * This method will check if any attached behavior has     * the named method and will execute it if available.     *     * Do not call this method directly as it is a PHP magic method that     * will be implicitly called when an unknown method is being invoked.     * @param string $name the method name     * @param array $params method parameters     * @return mixed the method return value     * @throws UnknownMethodException when calling unknown method     */    public function __call($name, $params)    {        $this->ensureBehaviors();        foreach ($this->_behaviors as $object) {            if ($object->hasMethod($name)) {                return call_user_func_array([$object, $name], $params);            }        }        throw new UnknownMethodException('Calling unknown method: ' . get_class($this) . "::$name()");    }    /**     * This method is called after the object is created by cloning an existing one.     * It removes all behaviors because they are attached to the old object.     */    public function __clone()    {        $this->_events = [];        $this->_eventWildcards = [];        $this->_behaviors = null;    }    /**     * Returns a value indicating whether a property is defined for this component.     *     * A property is defined if:     *     * - the class has a getter or setter method associated with the specified name     *   (in this case, property name is case-insensitive);     * - the class has a member variable with the specified name (when `$checkVars` is true);     * - an attached behavior has a property of the given name (when `$checkBehaviors` is true).     *     * @param string $name the property name     * @param bool $checkVars whether to treat member variables as properties     * @param bool $checkBehaviors whether to treat behaviors' properties as properties of this component     * @return bool whether the property is defined     * @see canGetProperty()     * @see canSetProperty()     */    public function hasProperty($name, $checkVars = true, $checkBehaviors = true)    {        return $this->canGetProperty($name, $checkVars, $checkBehaviors) || $this->canSetProperty($name, false, $checkBehaviors);    }    /**     * Returns a value indicating whether a property can be read.     *     * A property can be read if:     *     * - the class has a getter method associated with the specified name     *   (in this case, property name is case-insensitive);     * - the class has a member variable with the specified name (when `$checkVars` is true);     * - an attached behavior has a readable property of the given name (when `$checkBehaviors` is true).     *     * @param string $name the property name     * @param bool $checkVars whether to treat member variables as properties     * @param bool $checkBehaviors whether to treat behaviors' properties as properties of this component     * @return bool whether the property can be read     * @see canSetProperty()     */    public function canGetProperty($name, $checkVars = true, $checkBehaviors = true)    {        if (method_exists($this, 'get' . $name) || $checkVars && property_exists($this, $name)) {            return true;        } elseif ($checkBehaviors) {            $this->ensureBehaviors();            foreach ($this->_behaviors as $behavior) {                if ($behavior->canGetProperty($name, $checkVars)) {                    return true;                }            }        }        return false;    }    /**     * Returns a value indicating whether a property can be set.     *     * A property can be written if:     *     * - the class has a setter method associated with the specified name     *   (in this case, property name is case-insensitive);     * - the class has a member variable with the specified name (when `$checkVars` is true);     * - an attached behavior has a writable property of the given name (when `$checkBehaviors` is true).     *     * @param string $name the property name     * @param bool $checkVars whether to treat member variables as properties     * @param bool $checkBehaviors whether to treat behaviors' properties as properties of this component     * @return bool whether the property can be written     * @see canGetProperty()     */    public function canSetProperty($name, $checkVars = true, $checkBehaviors = true)    {        if (method_exists($this, 'set' . $name) || $checkVars && property_exists($this, $name)) {            return true;        } elseif ($checkBehaviors) {            $this->ensureBehaviors();            foreach ($this->_behaviors as $behavior) {                if ($behavior->canSetProperty($name, $checkVars)) {                    return true;                }            }        }        return false;    }    /**     * Returns a value indicating whether a method is defined.     *     * A method is defined if:     *     * - the class has a method with the specified name     * - an attached behavior has a method with the given name (when `$checkBehaviors` is true).     *     * @param string $name the property name     * @param bool $checkBehaviors whether to treat behaviors' methods as methods of this component     * @return bool whether the method is defined     */    public function hasMethod($name, $checkBehaviors = true)    {        if (method_exists($this, $name)) {            return true;        } elseif ($checkBehaviors) {            $this->ensureBehaviors();            foreach ($this->_behaviors as $behavior) {                if ($behavior->hasMethod($name)) {                    return true;                }            }        }        return false;    }    /**     * Returns a list of behaviors that this component should behave as.     *     * Child classes may override this method to specify the behaviors they want to behave as.     *     * The return value of this method should be an array of behavior objects or configurations     * indexed by behavior names. A behavior configuration can be either a string specifying     * the behavior class or an array of the following structure:     *     * ```php     * 'behaviorName' => [     *     'class' => 'BehaviorClass',     *     'property1' => 'value1',     *     'property2' => 'value2',     * ]     * ```     *     * Note that a behavior class must extend from [[Behavior]]. Behaviors can be attached using a name or anonymously.     * When a name is used as the array key, using this name, the behavior can later be retrieved using [[getBehavior()]]     * or be detached using [[detachBehavior()]]. Anonymous behaviors can not be retrieved or detached.     *     * Behaviors declared in this method will be attached to the component automatically (on demand).     *     * @return array the behavior configurations.     */    public function behaviors()    {        return [];    }    /**     * Returns a value indicating whether there is any handler attached to the named event.     * @param string $name the event name     * @return bool whether there is any handler attached to the event.     */    public function hasEventHandlers($name)    {        $this->ensureBehaviors();        foreach ($this->_eventWildcards as $wildcard => $handlers) {            if (!empty($handlers) && StringHelper::matchWildcard($wildcard, $name)) {                return true;            }        }        return !empty($this->_events[$name]) || Event::hasHandlers($this, $name);    }    /**     * Attaches an event handler to an event.     *     * The event handler must be a valid PHP callback. The following are     * some examples:     *     * ```     * function ($event) { ... }         // anonymous function     * [$object, 'handleClick']          // $object->handleClick()     * ['Page', 'handleClick']           // Page::handleClick()     * 'handleClick'                     // global function handleClick()     * ```     *     * The event handler must be defined with the following signature,     *     * ```     * function ($event)     * ```     *     * where `$event` is an [[Event]] object which includes parameters associated with the event.     *     * Since 2.0.14 you can specify event name as a wildcard pattern:     *     * ```php     * $component->on('event.group.*', function ($event) {     *     Yii::trace($event->name . ' is triggered.');     * });     * ```     *     * @param string $name the event name     * @param callable $handler the event handler     * @param mixed $data the data to be passed to the event handler when the event is triggered.     * When the event handler is invoked, this data can be accessed via [[Event::data]].     * @param bool $append whether to append new event handler to the end of the existing     * handler list. If false, the new handler will be inserted at the beginning of the existing     * handler list.     * @see off()     */    public function on($name, $handler, $data = null, $append = true)    {        $this->ensureBehaviors();        if (strpos($name, '*') !== false) {            if ($append || empty($this->_eventWildcards[$name])) {                $this->_eventWildcards[$name][] = [$handler, $data];            } else {                array_unshift($this->_eventWildcards[$name], [$handler, $data]);            }            return;        }        if ($append || empty($this->_events[$name])) {            $this->_events[$name][] = [$handler, $data];        } else {            array_unshift($this->_events[$name], [$handler, $data]);        }    }    /**     * Detaches an existing event handler from this component.     *     * This method is the opposite of [[on()]].     *     * Note: in case wildcard pattern is passed for event name, only the handlers registered with this     * wildcard will be removed, while handlers registered with plain names matching this wildcard will remain.     *     * @param string $name event name     * @param callable $handler the event handler to be removed.     * If it is null, all handlers attached to the named event will be removed.     * @return bool if a handler is found and detached     * @see on()     */    public function off($name, $handler = null)    {        $this->ensureBehaviors();        if (empty($this->_events[$name]) && empty($this->_eventWildcards[$name])) {            return false;        }        if ($handler === null) {            unset($this->_events[$name], $this->_eventWildcards[$name]);            return true;        }        $removed = false;        // plain event names        if (isset($this->_events[$name])) {            foreach ($this->_events[$name] as $i => $event) {                if ($event[0] === $handler) {                    unset($this->_events[$name][$i]);                    $removed = true;                }            }            if ($removed) {                $this->_events[$name] = array_values($this->_events[$name]);                return $removed;            }        }        // wildcard event names        if (isset($this->_eventWildcards[$name])) {            foreach ($this->_eventWildcards[$name] as $i => $event) {                if ($event[0] === $handler) {                    unset($this->_eventWildcards[$name][$i]);                    $removed = true;                }            }            if ($removed) {                $this->_eventWildcards[$name] = array_values($this->_eventWildcards[$name]);                // remove empty wildcards to save future redundant regex checks:                if (empty($this->_eventWildcards[$name])) {                    unset($this->_eventWildcards[$name]);                }            }        }        return $removed;    }    /**     * Triggers an event.     * This method represents the happening of an event. It invokes     * all attached handlers for the event including class-level handlers.     * @param string $name the event name     * @param Event $event the event parameter. If not set, a default [[Event]] object will be created.     */    public function trigger($name, Event $event = null)    {        $this->ensureBehaviors();        $eventHandlers = [];        foreach ($this->_eventWildcards as $wildcard => $handlers) {            if (StringHelper::matchWildcard($wildcard, $name)) {                $eventHandlers = array_merge($eventHandlers, $handlers);            }        }        if (!empty($this->_events[$name])) {            $eventHandlers = array_merge($eventHandlers, $this->_events[$name]);        }        if (!empty($eventHandlers)) {            if ($event === null) {                $event = new Event();            }            if ($event->sender === null) {                $event->sender = $this;            }            $event->handled = false;            $event->name = $name;            foreach ($eventHandlers as $handler) {                $event->data = $handler[1];                call_user_func($handler[0], $event);                // stop further handling if the event is handled                if ($event->handled) {                    return;                }            }        }        // invoke class-level attached handlers        Event::trigger($this, $name, $event);    }    /**     * Returns the named behavior object.     * @param string $name the behavior name     * @return null|Behavior the behavior object, or null if the behavior does not exist     */    public function getBehavior($name)    {        $this->ensureBehaviors();        return isset($this->_behaviors[$name]) ? $this->_behaviors[$name] : null;    }    /**     * Returns all behaviors attached to this component.     * @return Behavior[] list of behaviors attached to this component     */    public function getBehaviors()    {        $this->ensureBehaviors();        return $this->_behaviors;    }    /**     * Attaches a behavior to this component.     * This method will create the behavior object based on the given     * configuration. After that, the behavior object will be attached to     * this component by calling the [[Behavior::attach()]] method.     * @param string $name the name of the behavior.     * @param string|array|Behavior $behavior the behavior configuration. This can be one of the following:     *     *  - a [[Behavior]] object     *  - a string specifying the behavior class     *  - an object configuration array that will be passed to [[Yii::createObject()]] to create the behavior object.     *     * @return Behavior the behavior object     * @see detachBehavior()     */    public function attachBehavior($name, $behavior)    {        $this->ensureBehaviors();        return $this->attachBehaviorInternal($name, $behavior);    }    /**     * Attaches a list of behaviors to the component.     * Each behavior is indexed by its name and should be a [[Behavior]] object,     * a string specifying the behavior class, or an configuration array for creating the behavior.     * @param array $behaviors list of behaviors to be attached to the component     * @see attachBehavior()     */    public function attachBehaviors($behaviors)    {        $this->ensureBehaviors();        foreach ($behaviors as $name => $behavior) {            $this->attachBehaviorInternal($name, $behavior);        }    }    /**     * Detaches a behavior from the component.     * The behavior's [[Behavior::detach()]] method will be invoked.     * @param string $name the behavior's name.     * @return null|Behavior the detached behavior. Null if the behavior does not exist.     */    public function detachBehavior($name)    {        $this->ensureBehaviors();        if (isset($this->_behaviors[$name])) {            $behavior = $this->_behaviors[$name];            unset($this->_behaviors[$name]);            $behavior->detach();            return $behavior;        }        return null;    }    /**     * Detaches all behaviors from the component.     */    public function detachBehaviors()    {        $this->ensureBehaviors();        foreach ($this->_behaviors as $name => $behavior) {            $this->detachBehavior($name);        }    }    /**     * Makes sure that the behaviors declared in [[behaviors()]] are attached to this component.     */    public function ensureBehaviors()    {        if ($this->_behaviors === null) {            $this->_behaviors = [];            foreach ($this->behaviors() as $name => $behavior) {                $this->attachBehaviorInternal($name, $behavior);            }        }    }    /**     * Attaches a behavior to this component.     * @param string|int $name the name of the behavior. If this is an integer, it means the behavior     * is an anonymous one. Otherwise, the behavior is a named one and any existing behavior with the same name     * will be detached first.     * @param string|array|Behavior $behavior the behavior to be attached     * @return Behavior the attached behavior.     */    private function attachBehaviorInternal($name, $behavior)    {        if (!($behavior instanceof Behavior)) {            $behavior = Yii::createObject($behavior);        }        if (is_int($name)) {            $behavior->attach($this);            $this->_behaviors[] = $behavior;        } else {            if (isset($this->_behaviors[$name])) {                $this->_behaviors[$name]->detach();            }            $behavior->attach($this);            $this->_behaviors[$name] = $behavior;        }        return $behavior;    }}
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